Permanent icon record
Pixel art animation of a character navigating a -based game level with platforms, bombs, and 'FILE M 00'/'CLEAR' displays
Pixel art animation of a character navigating a -based game level with platforms, bombs, and 'FILE M 00'/'CLEAR' displays. Animated 100×100 GIF AIM buddy icon from PixelJoint Vide…
Source & archive date
- Added to archive
- July 8, 2026
PixelJoint Video Game AIM/Messenger Icons Cross-Section
- Source title
- Video Games Icons _ Pixel Art, Buddy Icons, Forum Avatars
- Category
- pixelart / 2014 / video games / video games icons pixel art buddy icons forum avatars
- Era
- Late-2000s Pixel Art / Forum Avatar Gallery
- Observed
- July 8, 2026 at 18:39 UTC
Technical archive details
- Format
- GIF
- Dimensions
- 100×100 pixels
- File size
- 30.4 KB
- Motion
- Animated (140 frames)
- Added to archive
- July 8, 2026
- Relative path
- icons/85/854a5377a7ae74c1998789027342146aa9505a6a6e41961e4dfdb94786744e10.gif
- Media type
- image/gif
- Scanner metadata
- v1
- Animation inspected
- July 10, 2026 at 04:20 UTC
- Archive ID
- 854a5377a7ae74c1
- SHA-256
- 854a5377a7ae74c1998789027342146aa9505a6a6e41961e4dfdb94786744e10
Content-safety assessments (2)
- Assessed
- July 25, 2026 at 05:04 UTC
- Run
- 1187
- Input
- image+text
- Preprocessing
- contact-sheet-4;static-256;animated-cell-256;gray192;nearest;png
- Overall label
- not-flagged
- Overall score
- 0.022744
OpenAI category scores
Qwen scheduling evidence
Evidence strength is retained for queueing and audit. It does not set the public content-safety verdict.
- Assessed
- July 23, 2026 at 17:33 UTC
- Run
- 1119
- Input
- image
- Preprocessing
- four-even-frames;flatten-rgb192;stretch-224;triangle;nchw-rgb-u8
- Overall label
- sfw
- Overall score
- 0.090155
OpenAI category scores
Enrichment records (2)
Pixel art animation of a character navigating a -based game level with platforms, bombs, and 'FILE M 00'/'CLEAR' displays
- Reviewed
- July 25, 2026 at 04:58 UTC
- Run
- 49
- Version
- v5
- Elapsed
- 11,492 ms
- Tokens
- prompt 2,638, response 863
Review tags
- bomb changing color from red to brownish orange (action, 0.80)
- jumping over gap (action, 0.80)
- landing near bomb (action, 0.80)
- running right (action, 0.80)
- standing still (action, 0.80)
- bombs (object, 0.80)
- file m 00 (object, 0.80)
- platforms (object, 0.80)
- purple brick walls (object, 0.80)
- white floors (object, 0.80)
- bomb object (subject, 0.80)
- small character in red shirt and dark pants (subject, 0.80)
Actions
- standing still
- running right
- jumping over gap
- landing near bomb
- bomb changing color from red to brownish-orange
Animation
- character moves from left to right across platforms
- bomb changes color from red to brownish-orange then disappears
Animation Summary
The animation shows a character in red clothing moving across platforms, jumping over gaps, and interacting with bombs that change color from red to brownish-orange before disappearing.
Colors
- red
- dark blue
- light blue
- white
- brownish-orange
- purple
Composition
- horizontal of frames
- repeating 'PREVIEW' text at top
- text labels on left and right sides
Dense Caption
The image shows a pixel-art animation sequence depicting a small character in red clothing moving across a grid-based environment. The background consists of purple brick walls and white floors. Each frame contains two rectangular panels labeled 'FILE M 00' (left) and 'CLEAR' (right), both with black text on light blue backgrounds. A bomb appears at the top of each panel, initially stationary then changing position as the character moves. The character starts standing still, runs right across platforms, jumps over a gap, lands near a bomb, which then changes from red to brownish-orange before disappearing. In later frames, the character is shown in different positions including mid-air and on platforms. The animation shows sequential movement of the character and the bomb's state change.
Description
- Pixel art animation of a character navigating a -based game level with platforms, bombs, and 'FILE M 00'/'CLEAR' displays
Metadata Not Confirmed By Image
- provenance era: 2007
- provenance era: 2012
- provenance source-name: PixelJoint Video Game AIM/Messenger Icons Cross-Section
- provenance collection-attribute: aim-buddy-icons
- provenance topic-coverage: AIM buddy icons
- provenance topic-coverage: fan art
- provenance collection-attribute: forum-avatars
Metadata Only Entities
- messenger-icons
- 2014
- video games icons pixel art buddy icons forum avatars
- Save File icon
Non Redundant Search Phrases
- pixel art game level
- character running bomb changing color
- FILE M 00 CLEAR
- red shirt character platform animation
Objects
- purple brick walls
- white floors
- platforms
- bombs
- 'FILE M 00'
- 'CLEAR'
Preprocessing Notes
- The image shows a grid of 20 frames (4x5) showing sequential animation. The 'PREVIEW' text appears at the top of each frame, and the background elements remain consistent throughout.
- quarantined description: Pixel art animation of a character navigating a grid-based game level with platforms, bombs, and 'FILE M 00'/'CLEAR' displays.
- quarantined wordwall: grid-based environment
- quarantined objects: 'CLEAR' panels
- quarantined objects: 'FILE M 00' panels
- quarantined style: grid-based layout
- quarantined composition: panels with text labels on left and right sides
- quarantined composition: horizontal grid of frames
- quarantined retrieval: FILE M 00 CLEAR panels
Style
- pixel art
- 8-bit style
- based layout
Subjects
- small character in red shirt and dark pants
- bomb object
Visible Text
- PREVIEW
- FILE M 00
- CLEAR
Visually Supported Entities
- character in red shirt
- bomb object
Wordwall
- pixel art
- based environment
- purple brick walls
- white floors
- FILE M 00 text
- CLEAR text
- red clothing character
- bomb object
- character running
- character jumping
- bomb changing color
Raw JSON
{
"inputIndex": 0,
"sha256": "854a5377a7ae74c1998789027342146aa9505a6a6e41961e4dfdb94786744e10",
"description": "Pixel art animation of a character navigating a -based game level with platforms, bombs, and \u0027FILE M 00\u0027/\u0027CLEAR\u0027 displays",
"denseCaption": "The image shows a pixel-art animation sequence depicting a small character in red clothing moving across a grid-based environment. The background consists of purple brick walls and white floors. Each frame contains two rectangular panels labeled \u0027FILE M 00\u0027 (left) and \u0027CLEAR\u0027 (right), both with black text on light blue backgrounds. A bomb appears at the top of each panel, initially stationary then changing position as the character moves. The character starts standing still, runs right across platforms, jumps over a gap, lands near a bomb, which then changes from red to brownish-orange before disappearing. In later frames, the character is shown in different positions including mid-air and on platforms. The animation shows sequential movement of the character and the bomb\u0027s state change.",
"wordwall": [
"pixel art",
"based environment",
"purple brick walls",
"white floors",
"FILE M 00 text",
"CLEAR text",
"red clothing character",
"bomb object",
"character running",
"character jumping",
"bomb changing color"
],
"visibleText": [
"PREVIEW",
"FILE M 00",
"CLEAR"
],
"uncertainText": [],
"subjects": [
"small character in red shirt and dark pants",
"bomb object"
],
"actions": [
"standing still",
"running right",
"jumping over gap",
"landing near bomb",
"bomb changing color from red to brownish-orange"
],
"objects": [
"purple brick walls",
"white floors",
"platforms",
"bombs",
"\u0027FILE M 00\u0027",
"\u0027CLEAR\u0027"
],
"colors": [
"red",
"dark blue",
"light blue",
"white",
"brownish-orange",
"purple"
],
"style": [
"pixel art",
"8-bit style",
"based layout"
],
"composition": [
"horizontal of frames",
"repeating \u0027PREVIEW\u0027 text at top",
"text labels on left and right sides"
],
"mood": [],
"animation": [
"character moves from left to right across platforms",
"bomb changes color from red to brownish-orange then disappears"
],
"preprocessingNotes": [
"The image shows a grid of 20 frames (4x5) showing sequential animation. The \u0027PREVIEW\u0027 text appears at the top of each frame, and the background elements remain consistent throughout.",
"quarantined description: Pixel art animation of a character navigating a grid-based game level with platforms, bombs, and \u0027FILE M 00\u0027/\u0027CLEAR\u0027 displays.",
"quarantined wordwall: grid-based environment",
"quarantined objects: \u0027CLEAR\u0027 panels",
"quarantined objects: \u0027FILE M 00\u0027 panels",
"quarantined style: grid-based layout",
"quarantined composition: panels with text labels on left and right sides",
"quarantined composition: horizontal grid of frames",
"quarantined retrieval: FILE M 00 CLEAR panels"
],
"sourceMetadataInterpretation": [],
"metadataSupportedByImage": [],
"metadataNotConfirmedByImage": [
"provenance era: 2007",
"provenance era: 2012",
"provenance source-name: PixelJoint Video Game AIM/Messenger Icons Cross-Section",
"provenance collection-attribute: aim-buddy-icons",
"provenance topic-coverage: AIM buddy icons",
"provenance topic-coverage: fan art",
"provenance collection-attribute: forum-avatars"
],
"metadataContradictedByImage": [],
"visuallySupportedEntities": [
"character in red shirt",
"bomb object"
],
"metadataOnlyEntities": [
"messenger-icons",
"2014",
"video games icons pixel art buddy icons forum avatars",
"Save File icon"
],
"identityHypotheses": [],
"namedEntities": [],
"fandoms": [],
"animationSummary": "The animation shows a character in red clothing moving across platforms, jumping over gaps, and interacting with bombs that change color from red to brownish-orange before disappearing.",
"nonRedundantSearchPhrases": [
"pixel art game level",
"character running bomb changing color",
"FILE M 00 CLEAR",
"red shirt character platform animation"
],
"uncertainty": [],
"aestheticStrengths": [],
"aestheticWeaknesses": [],
"tags": [
{
"tag": "small character in red shirt and dark pants",
"category": "subject",
"confidence": 0.8,
"evidence": "visible: small character in red shirt and dark pants"
},
{
"tag": "bomb object",
"category": "subject",
"confidence": 0.8,
"evidence": "visible: bomb object"
},
{
"tag": "standing still",
"category": "action",
"confidence": 0.8,
"evidence": "visible: standing still"
},
{
"tag": "running right",
"category": "action",
"confidence": 0.8,
"evidence": "visible: running right"
},
{
"tag": "jumping over gap",
"category": "action",
"confidence": 0.8,
"evidence": "visible: jumping over gap"
},
{
"tag": "landing near bomb",
"category": "action",
"confidence": 0.8,
"evidence": "visible: landing near bomb"
},
{
"tag": "bomb changing color from red to brownish orange",
"category": "action",
"confidence": 0.8,
"evidence": "visible: bomb changing color from red to brownish-orange"
},
{
"tag": "purple brick walls",
"category": "object",
"confidence": 0.8,
"evidence": "visible: purple brick walls"
},
{
"tag": "white floors",
"category": "object",
"confidence": 0.8,
"evidence": "visible: white floors"
},
{
"tag": "platforms",
"category": "object",
"confidence": 0.8,
"evidence": "visible: platforms"
},
{
"tag": "bombs",
"category": "object",
"confidence": 0.8,
"evidence": "visible: bombs"
},
{
"tag": "file m 00",
"category": "object",
"confidence": 0.8,
"evidence": "visible: \u0027FILE M 00\u0027"
}
],
"rawModelResponse": {
"icons": [
{
"inputIndex": 0,
"sha256": "854a5377a7ae74c1998789027342146aa9505a6a6e41961e4dfdb94786744e10",
"description": "Pixel art animation of a character navigating a grid-based game level with platforms, bombs, and \u0027FILE M 00\u0027/\u0027CLEAR\u0027 displays.",
"denseCaption": "The image shows a pixel-art animation sequence depicting a small character in red clothing moving across a grid-based environment. The background consists of purple brick walls and white floors. Each frame contains two rectangular panels labeled \u0027FILE M 00\u0027 (left) and \u0027CLEAR\u0027 (right), both with black text on light blue backgrounds. A bomb appears at the top of each panel, initially stationary then changing position as the character moves. The character starts standing still, runs right across platforms, jumps over a gap, lands near a bomb, which then changes from red to brownish-orange before disappearing. In later frames, the character is shown in different positions including mid-air and on platforms. The animation shows sequential movement of the character and the bomb\u0027s state change.",
"wordwall": [
"pixel art",
"grid-based environment",
"purple brick walls",
"white floors",
"FILE M 00 text",
"CLEAR text",
"red clothing character",
"bomb object",
"character running",
"character jumping",
"bomb changing color"
],
"visibleText": [
"PREVIEW",
"FILE M 00",
"CLEAR"
],
"uncertainText": [],
"subjects": [
"small character in red shirt and dark pants",
"bomb object"
],
"actions": [
"standing still",
"running right",
"jumping over gap",
"landing near bomb",
"bomb changing color from red to brownish-orange"
],
"objects": [
"purple brick walls",
"white floors",
"platforms",
"bombs",
"\u0027FILE M 00\u0027 panels",
"\u0027CLEAR\u0027 panels"
],
"colors": [
"red",
"dark blue",
"light blue",
"white",
"brownish-orange",
"purple"
],
"style": [
"pixel art",
"8-bit style",
"grid-based layout"
],
"composition": [
"horizontal grid of frames",
"repeating \u0027PREVIEW\u0027 text at top",
"panels with text labels on left and right sides"
],
"mood": [],
"animation": [
"character moves from left to right across platforms",
"bomb changes color from red to brownish-orange then disappears"
],
"preprocessingNotes": [
"The image shows a grid of 20 frames (4x5) showing sequential animation. The \u0027PREVIEW\u0027 text appears at the top of each frame, and the background elements remain consistent throughout."
],
"sourceMetadataInterpretation": [],
"metadataSupportedByImage": [],
"metadataNotConfirmedByImage": [
"provenance era: 2007",
"provenance era: 2012",
"provenance source-name: PixelJoint Video Game AIM/Messenger Icons Cross-Section",
"provenance collection-attribute: aim-buddy-icons",
"provenance topic-coverage: AIM buddy icons",
"provenance topic-coverage: fan art",
"provenance collection-attribute: forum-avatars"
],
"metadataContradictedByImage": [],
"visuallySupportedEntities": [
"character in red shirt",
"bomb object"
],
"metadataOnlyEntities": [
"messenger-icons",
"2014",
"video games icons pixel art buddy icons forum avatars",
"Save File icon"
],
"identityHypotheses": [],
"namedEntities": [],
"fandoms": [],
"animationSummary": "The animation shows a character in red clothing moving across platforms, jumping over gaps, and interacting with bombs that change color from red to brownish-orange before disappearing.",
"nonRedundantSearchPhrases": [
"pixel art game level",
"character running bomb changing color",
"FILE M 00 CLEAR panels",
"red shirt character platform animation"
],
"tags": []
}
]
}
}- Reviewed
- July 13, 2026 at 22:51 UTC
- Run
- 30
- Version
- v3
- Elapsed
- 0 ms
- Error
- No connection could be made because the target machine actively refused it. (127.0.0.1:11435)
Raw JSON
Source semantic tags (8)
Full source records (1)
PixelJoint Video Game AIM/Messenger Icons Cross-Section (pixeljoint-video-game-aim-icons-cross-section)
- Kind
- static-gallery
- Era
- Late-2000s Pixel Art / Forum Avatar Gallery
- Type
- live pixel-art gallery cross-section
- Category
- pixelart / 2014 / video games / video games icons pixel art buddy icons forum avatars
- Title
- Video Games Icons _ Pixel Art, Buddy Icons, Forum Avatars
- Alt
- Save File icon/pixelart
- Observed
- July 8, 2026 at 18:39 UTC
- Rights
- mixed creator and fan material; research/reference only by default
- Slice
- video-game pixel-art icons overlapping AIM buddy icons, messenger icons, and forum avatars
Original: https://pixeljoint.com/files/icons/savescreenp.gif Download: https://pixeljoint.com/files/icons/savescreenp.gif Page: https://pixeljoint.com/pixelart/57881.htm