Animated pixel art contact sheet showing a character interacting with monkeys on Monkey Island, featuring text changes and expressions across frames.

Permanent icon record

Animated pixel art contact sheet showing a character interacting with monkeys on Monkey Island, featuring text changes and expressions across frames.

Animated pixel art contact sheet showing a character interacting with monkeys on Monkey Island, featuring text changes and expressions across frames. Animated 96×96 GIF AIM buddy…

A visual description has not been added yet. The archival record below is still available.

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About this icon

Animation

  • frame 0-2: character holding golden object with monkeys standing
  • frame 3-4: character raising arm, 'EEK!' text appears on monkey
  • frame 5-6: speech bubble 'IM NOT PICKIN THAT UP!!' appears

Animation Summary

  • 7-frame contact sheet showing character's progression from holding object to raising arm with 'EEK!' text and final speech bubble reaction.

Composition

  • horizontal layout
  • multiple frames in contact sheet
  • text positioned below characters

Dense Caption

Pixelated 8-bit style animation shows a blonde-haired character in white armor standing next to brown monkeys against a blue sky background. The sequence displays frame-by-frame variations: initial frames show the character holding a golden object while monkeys stand nearby; middle frames depict the character raising their arm with 'EEK!' text appearing on one monkey; final frames include a speech bubble stating 'IM NOT PICKIN THAT UP!!' in white pixelated font. Text elements read 'PICK UP MONKEY' (with green and black variations), 'Monkey Island', and 'EEK!'. The animation uses gray background transparency, with visible cursor icons indicating interactive UI elements. Character expressions shift from neutral to alarmed as the sequence progresses, maintaining consistent color palette of brown monkeys, blue sky, white armor, yellow hair, and green text accents.

Description

Animated pixel art contact sheet showing a character interacting with monkeys on Monkey Island, featuring text changes and expressions across frames.

Fandoms

  • Monkey Island video game fandom

Identity Hypotheses

{"name":"Guybrush Threepwood","basis":"both","confidence":0.8,"evidence":"blonde character in white armor matches Monkey Island protagonist"}

Metadata Supported By Image

  • Monkey Island text matches game title
  • 'PICK UP MONKEY' references gameplay mechanic
  • character design consistent with Monkey Island aesthetic

Named Entities

  • {"name":"Guybrush Threepwood","basis":"both"}

Non Redundant Search Phrases

  • monkey island buddy icon
  • punchy monkey island animation
  • 8-bit monkey island contact sheet
  • green pick up monkey text
  • monkey island speech bubble animation

Preprocessing Notes

  • contact sheet layout 3x3
  • 7 sampled frames from source animation
  • gray transparency background for icon display

Safety Notes

  • non-explicit cartoon characters, no nudity or violence

Source Metadata Interpretation

  • wayback-badassbuddy-gifs | category: badass buddy icons / monkey island buddy icon

Visible Text

  • PICK UP MONKEY
  • Monkey Island
  • EEK!
  • IM NOT PICKIN THAT UP!!

Visually Supported Entities

  • Monkey Island video game franchise

Wordwall

  • 8-bit pixel art
  • blonde character in white armor
  • brown monkey figures
  • blue sky background
  • green 'PICK UP MONKEY' text
  • black 'Monkey Island' text
  • 'EEK!' text bubble
  • white speech bubble
  • 'IM NOT PICKIN THAT UP!!' text
  • cursor icon overlay
  • gray transparency background
  • pixelated font style
  • character arm raised
  • monkeys standing still
  • text color variations
  • interactive UI elements
  • frame-by-frame animation
  • alarming expression change
  • golden object held by character
  • blue cloud shapes
  • green grass strip
  • yellow hair detail

Source & archive date

Added to archive
July 7, 2026

Wayback CDX BadassBuddy GIF Captures

Category
badass buddy icons / monkey island buddy icon
Era
Early-2000s Mainstream Portal
Observed
July 7, 2026 at 21:40 UTC
Technical archive details
Format
GIF
Dimensions
96×96 pixels
File size
11.4 KB
Motion
Animated (7 frames)
Added to archive
July 7, 2026
Relative path
icons/9a/9ab5cf16b3ae5892a44dfc96cc019e7e7bf61305c1e0364d17cd74c5b384e1fd.gif
Media type
image/gif
Scanner metadata
v1
Animation inspected
July 10, 2026 at 04:03 UTC
Archive ID
9ab5cf16b3ae5892
SHA-256
9ab5cf16b3ae5892a44dfc96cc019e7e7bf61305c1e0364d17cd74c5b384e1fd
Content-safety assessments (2)
onnxOwenElliott/image-safety-classifier-sbroad
Assessed
July 23, 2026 at 06:18 UTC
Run
106
Input
image
Preprocessing
four-even-frames;flatten-rgb192;stretch-224;triangle;nchw-rgb-u8
Overall label
sfw
Overall score
0.087678

OpenAI category scores

CategoryScoreProvider flagonnx/sfw0.917547onnx/unsafe0.087678onnx/nsfw0.047541onnx/nsfl0.040137
legacy-enrichmentqwen3-vl:30blegacy-import
Assessed
July 10, 2026 at 01:29 UTC
Run
8
Input
image
Preprocessing
contact-sheet-smart
Overall label
safe
Overall score
0.950000

OpenAI category scores

CategoryScoreProvider flaglegacy/manual-review0.000000falselegacy/nsfw0.000000false
Enrichment records (1)
wordwall-v1qwen3-vl:30bcontact-sheet-smartok

Animated pixel art contact sheet showing a character interacting with monkeys on Monkey Island, featuring text changes and expressions across frames.

Reviewed
July 10, 2026 at 01:29 UTC
Run
8
Version
v3
Elapsed
34,695 ms
Tokens
prompt 2,916, response 1,269

Review tags

  • 8 bit pixel art (style, 0.95)
  • brown monkey figures (subject, 0.95)
  • monkey island text (text, 0.95)
  • gray transparency background (background, 0.90)
  • blonde character in white armor (subject, 0.90)
  • green pick up monkey text (text, 0.90)
  • blue sky background (background, 0.85)
  • white speech bubble (object, 0.85)
  • character arm raised (action, 0.80)
  • eek text bubble (text, 0.80)
  • cursor icon overlay (object, 0.75)
  • text color variations (visual detail, 0.75)

Actions

  • character holding golden object
  • character raising arm
  • monkeys standing still
  • text changing from 'PICK UP MONKEY' to 'EEK!' to speech bubble text

Animation

  • frame 0-2: character holding golden object with monkeys standing
  • frame 3-4: character raising arm, 'EEK!' text appears on monkey
  • frame 5-6: speech bubble 'IM NOT PICKIN THAT UP!!' appears

Animation Summary

  • 7-frame contact sheet showing character's progression from holding object to raising arm with 'EEK!' text and final speech bubble reaction.

Colors

  • brown
  • white
  • blue
  • green
  • yellow
  • gray

Composition

  • horizontal layout
  • multiple frames in contact sheet
  • text positioned below characters

Dense Caption

Pixelated 8-bit style animation shows a blonde-haired character in white armor standing next to brown monkeys against a blue sky background. The sequence displays frame-by-frame variations: initial frames show the character holding a golden object while monkeys stand nearby; middle frames depict the character raising their arm with 'EEK!' text appearing on one monkey; final frames include a speech bubble stating 'IM NOT PICKIN THAT UP!!' in white pixelated font. Text elements read 'PICK UP MONKEY' (with green and black variations), 'Monkey Island', and 'EEK!'. The animation uses gray background transparency, with visible cursor icons indicating interactive UI elements. Character expressions shift from neutral to alarmed as the sequence progresses, maintaining consistent color palette of brown monkeys, blue sky, white armor, yellow hair, and green text accents.

Description

Animated pixel art contact sheet showing a character interacting with monkeys on Monkey Island, featuring text changes and expressions across frames.

Fandoms

  • Monkey Island video game fandom

Identity Hypotheses

{"name":"Guybrush Threepwood","basis":"both","confidence":0.8,"evidence":"blonde character in white armor matches Monkey Island protagonist"}

Metadata Supported By Image

  • Monkey Island text matches game title
  • 'PICK UP MONKEY' references gameplay mechanic
  • character design consistent with Monkey Island aesthetic

Mood

  • playful
  • slightly alarming

Named Entities

  • {"name":"Guybrush Threepwood","basis":"both"}

Non Redundant Search Phrases

  • monkey island buddy icon
  • punchy monkey island animation
  • 8-bit monkey island contact sheet
  • green pick up monkey text
  • monkey island speech bubble animation

Objects

  • golden object held by character
  • cursor icon overlay
  • speech bubble with text

Preprocessing Notes

  • contact sheet layout 3x3
  • 7 sampled frames from source animation
  • gray transparency background for icon display

Safety Notes

  • non-explicit cartoon characters, no nudity or violence

Source Metadata Interpretation

  • wayback-badassbuddy-gifs | category: badass buddy icons / monkey island buddy icon

Style

  • 8-bit pixel art
  • retro video game style
  • pixelated font

Subjects

  • blonde character in white armor
  • brown monkeys
  • blue sky background
  • gray transparency background

Visible Text

  • PICK UP MONKEY
  • Monkey Island
  • EEK!
  • IM NOT PICKIN THAT UP!!

Visually Supported Entities

  • Monkey Island video game franchise

Wordwall

  • 8-bit pixel art
  • blonde character in white armor
  • brown monkey figures
  • blue sky background
  • green 'PICK UP MONKEY' text
  • black 'Monkey Island' text
  • 'EEK!' text bubble
  • white speech bubble
  • 'IM NOT PICKIN THAT UP!!' text
  • cursor icon overlay
  • gray transparency background
  • pixelated font style
  • character arm raised
  • monkeys standing still
  • text color variations
  • interactive UI elements
  • frame-by-frame animation
  • alarming expression change
  • golden object held by character
  • blue cloud shapes
  • green grass strip
  • yellow hair detail
Raw JSON
{
  "inputIndex": 0,
  "sha256": "9ab5cf16b3ae5892a44dfc96cc019e7e7bf61305c1e0364d17cd74c5b384e1fd",
  "description": "Animated pixel art contact sheet showing a character interacting with monkeys on Monkey Island, featuring text changes and expressions across frames.",
  "denseCaption": "Pixelated 8-bit style animation shows a blonde-haired character in white armor standing next to brown monkeys against a blue sky background. The sequence displays frame-by-frame variations: initial frames show the character holding a golden object while monkeys stand nearby; middle frames depict the character raising their arm with \u0027EEK!\u0027 text appearing on one monkey; final frames include a speech bubble stating \u0027IM NOT PICKIN THAT UP!!\u0027 in white pixelated font. Text elements read \u0027PICK UP MONKEY\u0027 (with green and black variations), \u0027Monkey Island\u0027, and \u0027EEK!\u0027. The animation uses gray background transparency, with visible cursor icons indicating interactive UI elements. Character expressions shift from neutral to alarmed as the sequence progresses, maintaining consistent color palette of brown monkeys, blue sky, white armor, yellow hair, and green text accents.",
  "wordwall": [
    "8-bit pixel art",
    "blonde character in white armor",
    "brown monkey figures",
    "blue sky background",
    "green \u0027PICK UP MONKEY\u0027 text",
    "black \u0027Monkey Island\u0027 text",
    "\u0027EEK!\u0027 text bubble",
    "white speech bubble",
    "\u0027IM NOT PICKIN THAT UP!!\u0027 text",
    "cursor icon overlay",
    "gray transparency background",
    "pixelated font style",
    "character arm raised",
    "monkeys standing still",
    "text color variations",
    "interactive UI elements",
    "frame-by-frame animation",
    "alarming expression change",
    "golden object held by character",
    "blue cloud shapes",
    "green grass strip",
    "yellow hair detail"
  ],
  "visibleText": [
    "PICK UP MONKEY",
    "Monkey Island",
    "EEK!",
    "IM NOT PICKIN THAT UP!!"
  ],
  "uncertainText": [],
  "subjects": [
    "blonde character in white armor",
    "brown monkeys",
    "blue sky background",
    "gray transparency background"
  ],
  "actions": [
    "character holding golden object",
    "character raising arm",
    "monkeys standing still",
    "text changing from \u0027PICK UP MONKEY\u0027 to \u0027EEK!\u0027 to speech bubble text"
  ],
  "objects": [
    "golden object held by character",
    "cursor icon overlay",
    "speech bubble with text"
  ],
  "colors": [
    "brown",
    "white",
    "blue",
    "green",
    "yellow",
    "gray"
  ],
  "style": [
    "8-bit pixel art",
    "retro video game style",
    "pixelated font"
  ],
  "composition": [
    "horizontal layout",
    "multiple frames in contact sheet",
    "text positioned below characters"
  ],
  "mood": [
    "playful",
    "slightly alarming"
  ],
  "animation": [
    "frame 0-2: character holding golden object with monkeys standing",
    "frame 3-4: character raising arm, \u0027EEK!\u0027 text appears on monkey",
    "frame 5-6: speech bubble \u0027IM NOT PICKIN THAT UP!!\u0027 appears"
  ],
  "preprocessingNotes": [
    "contact sheet layout 3x3",
    "7 sampled frames from source animation",
    "gray transparency background for icon display"
  ],
  "sourceMetadataInterpretation": [
    "wayback-badassbuddy-gifs | category: badass buddy icons / monkey island buddy icon"
  ],
  "metadataSupportedByImage": [
    "Monkey Island text matches game title",
    "\u0027PICK UP MONKEY\u0027 references gameplay mechanic",
    "character design consistent with Monkey Island aesthetic"
  ],
  "metadataNotConfirmedByImage": [],
  "metadataContradictedByImage": [],
  "visuallySupportedEntities": [
    "Monkey Island video game franchise"
  ],
  "metadataOnlyEntities": [],
  "identityHypotheses": [
    "{\u0022name\u0022:\u0022Guybrush Threepwood\u0022,\u0022basis\u0022:\u0022both\u0022,\u0022confidence\u0022:0.8,\u0022evidence\u0022:\u0022blonde character in white armor matches Monkey Island protagonist\u0022}"
  ],
  "namedEntities": [
    "{\u0022name\u0022:\u0022Guybrush Threepwood\u0022,\u0022basis\u0022:\u0022both\u0022}"
  ],
  "fandoms": [
    "Monkey Island video game fandom"
  ],
  "animationSummary": "7-frame contact sheet showing character\u0027s progression from holding object to raising arm with \u0027EEK!\u0027 text and final speech bubble reaction.",
  "safetyLabel": "safe",
  "safetyConfidence": 0.95,
  "isNsfw": false,
  "needsManualReview": false,
  "nsfwReasons": [],
  "safetyNotes": [
    "non-explicit cartoon characters, no nudity or violence"
  ],
  "nonRedundantSearchPhrases": [
    "monkey island buddy icon",
    "punchy monkey island animation",
    "8-bit monkey island contact sheet",
    "green pick up monkey text",
    "monkey island speech bubble animation"
  ],
  "uncertainty": [],
  "aestheticStrengths": [],
  "aestheticWeaknesses": [],
  "tags": [
    {
      "tag": "8-bit pixel art",
      "category": "style",
      "confidence": 0.95,
      "evidence": "visible pixelated rendering style"
    },
    {
      "tag": "blonde character in white armor",
      "category": "subject",
      "confidence": 0.9,
      "evidence": "character with yellow hair and white armor visible across frames"
    },
    {
      "tag": "brown monkey figures",
      "category": "subject",
      "confidence": 0.95,
      "evidence": "multiple brown monkey sprites consistently present"
    },
    {
      "tag": "blue sky background",
      "category": "background",
      "confidence": 0.85,
      "evidence": "consistent blue sky in all frames"
    },
    {
      "tag": "green \u0027PICK UP MONKEY\u0027 text",
      "category": "text",
      "confidence": 0.9,
      "evidence": "visible green text variation across multiple frames"
    },
    {
      "tag": "\u0027Monkey Island\u0027 text",
      "category": "text",
      "confidence": 0.95,
      "evidence": "clearly visible game title text below character"
    },
    {
      "tag": "\u0027EEK!\u0027 text bubble",
      "category": "text",
      "confidence": 0.8,
      "evidence": "small \u0027EEK!\u0027 text appears on monkey in one frame"
    },
    {
      "tag": "white speech bubble",
      "category": "object",
      "confidence": 0.85,
      "evidence": "speech bubble with \u0027IM NOT PICKIN THAT UP!!\u0027 text visible in final frames"
    },
    {
      "tag": "cursor icon overlay",
      "category": "object",
      "confidence": 0.75,
      "evidence": "mouse cursor visible on multiple frames indicating interactive UI element"
    },
    {
      "tag": "gray transparency background",
      "category": "background",
      "confidence": 0.9,
      "evidence": "consistent gray area surrounding character and monkeys across all frames"
    },
    {
      "tag": "character arm raised",
      "category": "action",
      "confidence": 0.8,
      "evidence": "frame 3-4 shows character with arm in raised position"
    },
    {
      "tag": "text color variations",
      "category": "visual detail",
      "confidence": 0.75,
      "evidence": "\u0027PICK UP MONKEY\u0027 text appears in both green and black variants across frames"
    }
  ],
  "moderationAudit": {
    "storedSafetyLabel": "safe",
    "storedIsNsfw": false,
    "storedNeedsManualReview": false,
    "hardAdultTextOverride": false,
    "missingSafetyLabel": false
  }
}
Source semantic tags (2)
TagConf.Evidencebadass buddy icons0.80wayback-badassbuddy-gifs · typed-source-evidence-v2 · observation · category · curated-homogeneous · observation-categorymonkey island buddy icon0.80wayback-badassbuddy-gifs · typed-source-evidence-v2 · observation · category · curated-homogeneous · observation-category
Full source records (1)