A contact sheet of 11 pixel art frames showing a blue armored character in various running and shooting poses against a gray background.

Permanent icon record

A contact sheet of 11 pixel art frames showing a blue armored character in various running and shooting poses against a gray background.

A contact sheet of 11 pixel art frames showing a blue armored character in various running and shooting poses against a gray background. Animated 50×50 GIF AIM buddy icon from Way…

Download original

About this icon

Animation

  • frame 0: full stride with left leg extended
  • frame 1: mid-stride position
  • frame 2: forward-leaning running pose
  • frame 3: dynamic running motion
  • frame 4: body leaning forward with weapon raised
  • frame 5: shooting action with weapon at shoulder level
  • frame 6: aggressive running stance
  • frame 7: full stride with weapon held ready
  • frame 8: mid-stride shooting position
  • frame 9: forward-leaning shooting pose
  • frame 10: character in lifted-leg running motion

Animation Summary

11-frame pixel art animation showing a blue armored character performing running and shooting motions with progressive stride changes across frames

Composition

  • 4x3 contact sheet grid
  • sequential frames arranged left-to-right top-to-bottom
  • single character per frame
  • uniform background color

Dense Caption

The image displays an animated contact sheet with 11 sequential frames arranged in a 4x3 grid (with the last row containing only three frames) on a solid light gray background. Each frame features a single pixel art character resembling Mega Man, rendered in blue armor with green accents and red eyes visible through the helmet's visor. The character has white gloves and is shown performing various running and shooting animations across different frames. In some poses, the character holds what appears to be a silver cannon or weapon in its right hand while moving forward. The animation sequence shows progressive motion: starting from full stride with left leg extended (frame 0), transitioning through mid-stride positions (frames 1-3), then showing more dynamic running movements (frames 4-6) where the character's body leans forward and limbs are positioned for maximum speed, followed by frames depicting shooting actions (frames 7-9) with the weapon raised to shoulder level. The final frame shows a slightly different pose with one leg lifted. All characters maintain consistent design elements: blue armor plating, green chest/shoulder accents, white gloves, red eye details in the helmet visor, and silver cannon-like weapon. The pixel art style is characteristic of 16-bit era video games with limited color palette (primarily blues, greens, whites, and grays) and blocky rendering typical of early digital animation.

Description

  • A contact sheet of 11 pixel art frames showing a blue armored character in various running and shooting poses against a gray background.

Fandoms

  • Mega Man fandom | basis visible

Identity Hypotheses

  • Mega Man | basis visible | confidence high | evidence blue armor, green accents, red eyes, silver weapon matching Mega Man series

Metadata Only Entities

  • megamanain5 (source name)

Metadata Supported By Image

  • character design matches Mega Man aesthetic
  • pixel art style consistent with 16-bit era games

Named Entities

  • Mega Man | basis visible

Non Redundant Search Phrases

  • blue armored running robot
  • pixel art mega man animation
  • 16-bit era game character frames
  • running shooting pose sequence
  • gray background contact sheet animation

Preprocessing Notes

  • contact sheet layout 4x3 (11 frames total)
  • sampled frame count 11
  • source frame count 11
  • gray background indicates transparency
  • review image size 1024x768 pixels

Safety Notes

  • non-explicit cartoon character design
  • no nudity or explicit content visible

Source Metadata Interpretation

  • source: wayback-coolbuddy-gifs | alt: megamanain5 | category: icon / iconupload / buddypics / megamanain5 | url: megamanain5

Visually Supported Entities

  • Mega Man character design

Wordwall

  • blue armored character
  • green chest accents
  • red eye visor
  • white gloves
  • silver cannon weapon
  • running pose
  • shooting pose
  • pixel art style
  • 16-bit era graphics
  • gray background
  • 4x3 contact sheet grid
  • left leg extended
  • body leaning forward
  • weapon raised to shoulder
  • dynamic motion sequence
  • progressive stride animation
  • blue armor plating
  • green shoulder accents
  • red eye details
  • silver cannon-like object
  • character helmet design
  • white glove detail
  • pixelated rendering
  • blocky character design
  • gray transparency background
  • running animation frames
  • shooting action frames

Source & archive date

Added to archive
July 8, 2026

Wayback CDX CoolBuddy.com Icon GIF Captures

Source title
megamanain5
Category
icon / iconupload / buddypics / megamanain5
Era
Mid-2000s Mega Gallery
Observed
July 8, 2026 at 01:42 UTC

Prospect live gallery coolbuddy.com

Source title
Cool Buddy - Icons,Buddy icons,AIM icons,Buddy icon
Category
icons / cool buddy icons buddy icons aim icons buddy icon
Observed
July 26, 2026 at 04:26 UTC
Technical archive details
Format
GIF
Dimensions
50×50 pixels
File size
5.7 KB
Motion
Animated (11 frames)
Added to archive
July 8, 2026
Relative path
icons/bc/bc75d4b2de00dda24b49c46ebc4ca01602543a170bf52fe0199825f469664249.gif
Media type
image/gif
Scanner metadata
v1
Animation inspected
July 10, 2026 at 04:07 UTC
Archive ID
bc75d4b2de00dda2
SHA-256
bc75d4b2de00dda24b49c46ebc4ca01602543a170bf52fe0199825f469664249
Content-safety assessments (3)
openaiomni-moderation-latestnarrow
Assessed
July 23, 2026 at 12:27 UTC
Run
105
Input
image+text
Preprocessing
contact-sheet-4;static-256;animated-cell-256;gray192;nearest;png
Overall label
not-flagged
Overall score
0.023099

OpenAI category scores

CategoryScoreProvider flagviolence0.023099falsesexual0.000069falseviolence/graphic0.000033falseillicit0.000025falseillicit/violent0.000019falseharassment0.000013falseself-harm0.000011falseharassment/threatening0.000008falseself-harm/intent0.000004falseself-harm/instructions0.000002falsesexual/minors0.000002falsehate0.000001falsehate/threatening0.000000false

Qwen scheduling evidence

Evidence strength is retained for queueing and audit. It does not set the public content-safety verdict.

EvidenceStrengthInputenrichment/visual/violence0.500000image
onnxOwenElliott/image-safety-classifier-sbroad
Assessed
July 21, 2026 at 02:55 UTC
Run
74
Input
image
Preprocessing
four-even-frames;flatten-rgb192;stretch-224;triangle;nchw-rgb-u8
Overall label
sfw
Overall score
0.270820

OpenAI category scores

CategoryScoreProvider flagonnx/sfw0.821892onnx/unsafe0.270820onnx/nsfw0.230187onnx/nsfl0.040633
legacy-enrichmentqwen3-vl:30blegacy-import
Assessed
July 11, 2026 at 11:34 UTC
Run
27
Input
image
Preprocessing
contact-sheet-smart
Overall label
safe
Overall score
0.950000

OpenAI category scores

CategoryScoreProvider flaglegacy/manual-review0.000000falselegacy/nsfw0.000000false
Enrichment records (1)
wordwall-v1qwen3-vl:30bcontact-sheet-smartok

A contact sheet of 11 pixel art frames showing a blue armored character in various running and shooting poses against a gray background.

Reviewed
July 11, 2026 at 11:34 UTC
Run
27
Version
v3
Elapsed
12,669 ms
Tokens
prompt 2,957, response 1,497

Review tags

  • running animation (action, 0.95)
  • gray background (composition, 0.95)
  • pixel art style (style, 0.95)
  • blue armor (subject, 0.95)
  • blue armored robot figure (subject, 0.95)
  • white gloves (subject, 0.95)
  • shooting action (action, 0.90)
  • dynamic motion sequence (animation, 0.90)
  • contact sheet grid (composition, 0.90)
  • 16 bit era graphics (style, 0.90)
  • green accents (subject, 0.90)
  • red eye visor (subject, 0.90)
  • silver cannon weapon (object, 0.85)

Actions

  • running
  • shooting
  • striding forward
  • leaning body
  • holding weapon

Animation

  • frame 0: full stride with left leg extended
  • frame 1: mid-stride position
  • frame 2: forward-leaning running pose
  • frame 3: dynamic running motion
  • frame 4: body leaning forward with weapon raised
  • frame 5: shooting action with weapon at shoulder level
  • frame 6: aggressive running stance
  • frame 7: full stride with weapon held ready
  • frame 8: mid-stride shooting position
  • frame 9: forward-leaning shooting pose
  • frame 10: character in lifted-leg running motion

Animation Summary

11-frame pixel art animation showing a blue armored character performing running and shooting motions with progressive stride changes across frames

Colors

  • blue
  • green
  • white
  • gray
  • red

Composition

  • 4x3 contact sheet grid
  • sequential frames arranged left-to-right top-to-bottom
  • single character per frame
  • uniform background color

Dense Caption

The image displays an animated contact sheet with 11 sequential frames arranged in a 4x3 grid (with the last row containing only three frames) on a solid light gray background. Each frame features a single pixel art character resembling Mega Man, rendered in blue armor with green accents and red eyes visible through the helmet's visor. The character has white gloves and is shown performing various running and shooting animations across different frames. In some poses, the character holds what appears to be a silver cannon or weapon in its right hand while moving forward. The animation sequence shows progressive motion: starting from full stride with left leg extended (frame 0), transitioning through mid-stride positions (frames 1-3), then showing more dynamic running movements (frames 4-6) where the character's body leans forward and limbs are positioned for maximum speed, followed by frames depicting shooting actions (frames 7-9) with the weapon raised to shoulder level. The final frame shows a slightly different pose with one leg lifted. All characters maintain consistent design elements: blue armor plating, green chest/shoulder accents, white gloves, red eye details in the helmet visor, and silver cannon-like weapon. The pixel art style is characteristic of 16-bit era video games with limited color palette (primarily blues, greens, whites, and grays) and blocky rendering typical of early digital animation.

Description

  • A contact sheet of 11 pixel art frames showing a blue armored character in various running and shooting poses against a gray background.

Fandoms

  • Mega Man fandom | basis visible

Identity Hypotheses

  • Mega Man | basis visible | confidence high | evidence blue armor, green accents, red eyes, silver weapon matching Mega Man series

Metadata Only Entities

  • megamanain5 (source name)

Metadata Supported By Image

  • character design matches Mega Man aesthetic
  • pixel art style consistent with 16-bit era games

Mood

  • dynamic
  • action-oriented
  • energetic

Named Entities

  • Mega Man | basis visible

Non Redundant Search Phrases

  • blue armored running robot
  • pixel art mega man animation
  • 16-bit era game character frames
  • running shooting pose sequence
  • gray background contact sheet animation

Objects

  • silver cannon-like weapon
  • white gloves
  • red eye visor
  • green chest accents
  • blue armor plating

Preprocessing Notes

  • contact sheet layout 4x3 (11 frames total)
  • sampled frame count 11
  • source frame count 11
  • gray background indicates transparency
  • review image size 1024x768 pixels

Safety Notes

  • non-explicit cartoon character design
  • no nudity or explicit content visible

Source Metadata Interpretation

  • source: wayback-coolbuddy-gifs | alt: megamanain5 | category: icon / iconupload / buddypics / megamanain5 | url: megamanain5

Style

  • pixel art
  • 16-bit era graphics
  • blocky rendering
  • low-resolution animation

Subjects

  • Mega Man character
  • blue armored robot figure

Visually Supported Entities

  • Mega Man character design

Wordwall

  • blue armored character
  • green chest accents
  • red eye visor
  • white gloves
  • silver cannon weapon
  • running pose
  • shooting pose
  • pixel art style
  • 16-bit era graphics
  • gray background
  • 4x3 contact sheet grid
  • left leg extended
  • body leaning forward
  • weapon raised to shoulder
  • dynamic motion sequence
  • progressive stride animation
  • blue armor plating
  • green shoulder accents
  • red eye details
  • silver cannon-like object
  • character helmet design
  • white glove detail
  • pixelated rendering
  • blocky character design
  • gray transparency background
  • running animation frames
  • shooting action frames
Raw JSON
{
  "inputIndex": 0,
  "sha256": "bc75d4b2de00dda24b49c46ebc4ca01602543a170bf52fe0199825f469664249",
  "description": "A contact sheet of 11 pixel art frames showing a blue armored character in various running and shooting poses against a gray background.",
  "denseCaption": "The image displays an animated contact sheet with 11 sequential frames arranged in a 4x3 grid (with the last row containing only three frames) on a solid light gray background. Each frame features a single pixel art character resembling Mega Man, rendered in blue armor with green accents and red eyes visible through the helmet\u0027s visor. The character has white gloves and is shown performing various running and shooting animations across different frames. In some poses, the character holds what appears to be a silver cannon or weapon in its right hand while moving forward. The animation sequence shows progressive motion: starting from full stride with left leg extended (frame 0), transitioning through mid-stride positions (frames 1-3), then showing more dynamic running movements (frames 4-6) where the character\u0027s body leans forward and limbs are positioned for maximum speed, followed by frames depicting shooting actions (frames 7-9) with the weapon raised to shoulder level. The final frame shows a slightly different pose with one leg lifted. All characters maintain consistent design elements: blue armor plating, green chest/shoulder accents, white gloves, red eye details in the helmet visor, and silver cannon-like weapon. The pixel art style is characteristic of 16-bit era video games with limited color palette (primarily blues, greens, whites, and grays) and blocky rendering typical of early digital animation.",
  "wordwall": [
    "blue armored character",
    "green chest accents",
    "red eye visor",
    "white gloves",
    "silver cannon weapon",
    "running pose",
    "shooting pose",
    "pixel art style",
    "16-bit era graphics",
    "gray background",
    "4x3 contact sheet grid",
    "left leg extended",
    "body leaning forward",
    "weapon raised to shoulder",
    "dynamic motion sequence",
    "progressive stride animation",
    "blue armor plating",
    "green shoulder accents",
    "red eye details",
    "silver cannon-like object",
    "character helmet design",
    "white glove detail",
    "pixelated rendering",
    "blocky character design",
    "gray transparency background",
    "running animation frames",
    "shooting action frames"
  ],
  "visibleText": [],
  "uncertainText": [],
  "subjects": [
    "Mega Man character",
    "blue armored robot figure"
  ],
  "actions": [
    "running",
    "shooting",
    "striding forward",
    "leaning body",
    "holding weapon"
  ],
  "objects": [
    "silver cannon-like weapon",
    "white gloves",
    "red eye visor",
    "green chest accents",
    "blue armor plating"
  ],
  "colors": [
    "blue",
    "green",
    "white",
    "gray",
    "red"
  ],
  "style": [
    "pixel art",
    "16-bit era graphics",
    "blocky rendering",
    "low-resolution animation"
  ],
  "composition": [
    "4x3 contact sheet grid",
    "sequential frames arranged left-to-right top-to-bottom",
    "single character per frame",
    "uniform background color"
  ],
  "mood": [
    "dynamic",
    "action-oriented",
    "energetic"
  ],
  "animation": [
    "frame 0: full stride with left leg extended",
    "frame 1: mid-stride position",
    "frame 2: forward-leaning running pose",
    "frame 3: dynamic running motion",
    "frame 4: body leaning forward with weapon raised",
    "frame 5: shooting action with weapon at shoulder level",
    "frame 6: aggressive running stance",
    "frame 7: full stride with weapon held ready",
    "frame 8: mid-stride shooting position",
    "frame 9: forward-leaning shooting pose",
    "frame 10: character in lifted-leg running motion"
  ],
  "preprocessingNotes": [
    "contact sheet layout 4x3 (11 frames total)",
    "sampled frame count 11",
    "source frame count 11",
    "gray background indicates transparency",
    "review image size 1024x768 pixels"
  ],
  "sourceMetadataInterpretation": [
    "source: wayback-coolbuddy-gifs | alt: megamanain5 | category: icon / iconupload / buddypics / megamanain5 | url: megamanain5"
  ],
  "metadataSupportedByImage": [
    "character design matches Mega Man aesthetic",
    "pixel art style consistent with 16-bit era games"
  ],
  "metadataNotConfirmedByImage": [],
  "metadataContradictedByImage": [],
  "visuallySupportedEntities": [
    "Mega Man character design"
  ],
  "metadataOnlyEntities": [
    "megamanain5 (source name)"
  ],
  "identityHypotheses": [
    "Mega Man | basis visible | confidence high | evidence blue armor, green accents, red eyes, silver weapon matching Mega Man series"
  ],
  "namedEntities": [
    "Mega Man | basis visible"
  ],
  "fandoms": [
    "Mega Man fandom | basis visible"
  ],
  "animationSummary": "11-frame pixel art animation showing a blue armored character performing running and shooting motions with progressive stride changes across frames",
  "safetyLabel": "safe",
  "safetyConfidence": 0.95,
  "isNsfw": false,
  "needsManualReview": false,
  "nsfwReasons": [],
  "safetyNotes": [
    "non-explicit cartoon character design",
    "no nudity or explicit content visible"
  ],
  "nonRedundantSearchPhrases": [
    "blue armored running robot",
    "pixel art mega man animation",
    "16-bit era game character frames",
    "running shooting pose sequence",
    "gray background contact sheet animation"
  ],
  "uncertainty": [],
  "aestheticStrengths": [],
  "aestheticWeaknesses": [],
  "tags": [
    {
      "tag": "blue armor",
      "category": "subject",
      "confidence": 0.95,
      "evidence": "visible blue plating on character body"
    },
    {
      "tag": "green accents",
      "category": "subject",
      "confidence": 0.9,
      "evidence": "green chest and shoulder details visible in all frames"
    },
    {
      "tag": "red eye visor",
      "category": "subject",
      "confidence": 0.9,
      "evidence": "red eyes visible through helmet visor in multiple frames"
    },
    {
      "tag": "white gloves",
      "category": "subject",
      "confidence": 0.95,
      "evidence": "white gloves clearly visible on character hands"
    },
    {
      "tag": "silver cannon weapon",
      "category": "object",
      "confidence": 0.85,
      "evidence": "silver object held by character resembling a cannon-like weapon in shooting poses"
    },
    {
      "tag": "running animation",
      "category": "action",
      "confidence": 0.95,
      "evidence": "progressive stride changes across frames showing forward motion"
    },
    {
      "tag": "shooting action",
      "category": "action",
      "confidence": 0.9,
      "evidence": "character holding weapon raised to shoulder level in multiple frames"
    },
    {
      "tag": "pixel art style",
      "category": "style",
      "confidence": 0.95,
      "evidence": "blocky rendering with limited color palette typical of 16-bit era graphics"
    },
    {
      "tag": "16-bit era graphics",
      "category": "style",
      "confidence": 0.9,
      "evidence": "visual characteristics consistent with early digital animation from late 80s/early 90s video games"
    },
    {
      "tag": "gray background",
      "category": "composition",
      "confidence": 0.95,
      "evidence": "solid light gray background visible behind all character frames"
    },
    {
      "tag": "contact sheet grid",
      "category": "composition",
      "confidence": 0.9,
      "evidence": "11 sequential frames arranged in 4x3 layout (last row has three frames)"
    },
    {
      "tag": "blue armored robot figure",
      "category": "subject",
      "confidence": 0.95,
      "evidence": "character design matches Mega Man aesthetic with blue armor plating and green accents"
    },
    {
      "tag": "dynamic motion sequence",
      "category": "animation",
      "confidence": 0.9,
      "evidence": "progressive changes showing running and shooting actions across frames"
    }
  ],
  "moderationAudit": {
    "storedSafetyLabel": "safe",
    "storedIsNsfw": false,
    "storedNeedsManualReview": false,
    "hardAdultTextOverride": false,
    "missingSafetyLabel": false
  }
}
Source semantic tags (11)
TagConf.Evidencecharacter icons0.85horizon-live-coolbuddy-com-4c18b5a4f5c3 · typed-source-evidence-v2 · observation · alt-text · gallery · observation-alt-textmegamanain50.85wayback-coolbuddy-gifs · typed-source-evidence-v2 · observation · alt-text · curated-homogeneous · observation-alt-textbuddypics0.80wayback-coolbuddy-gifs · typed-source-evidence-v2 · observation · category · curated-homogeneous · observation-categorycool buddy icons buddy icons aim icons buddy icon0.80horizon-live-coolbuddy-com-4c18b5a4f5c3 · typed-source-evidence-v2 · observation · category · gallery · observation-categoryiconupload0.80wayback-coolbuddy-gifs · typed-source-evidence-v2 · observation · category · curated-homogeneous · observation-categorymegamanain50.80wayback-coolbuddy-gifs · typed-source-evidence-v2 · observation · category · curated-homogeneous · observation-categorycool buddy icons,buddy icons,aim icons,buddy icon0.70horizon-live-coolbuddy-com-4c18b5a4f5c3 · typed-source-evidence-v2 · observation · title · gallery · observation-titlemegamanain50.65horizon-live-coolbuddy-com-4c18b5a4f5c3 · typed-source-evidence-v2 · observation · file-name · gallery · observation-download-urlmegamanain50.65horizon-live-coolbuddy-com-4c18b5a4f5c3 · typed-source-evidence-v2 · observation · file-name · gallery · observation-original-urlmegamanain50.65wayback-coolbuddy-gifs · typed-source-evidence-v2 · observation · file-name · curated-homogeneous · observation-download-urlmegamanain50.65wayback-coolbuddy-gifs · typed-source-evidence-v2 · observation · file-name · curated-homogeneous · observation-original-url
Full source records (2)

Wayback CDX CoolBuddy.com Icon GIF Captures (wayback-coolbuddy-gifs)

Kind
wayback-cdx
Era
Mid-2000s Mega Gallery
Type
Wayback historical mega-gallery crawl
Category
icon / iconupload / buddypics / megamanain5
Alt
megamanain5
Observed
July 8, 2026 at 01:42 UTC
Rights
mixed copyright; research/reference only by default
Slice
large category portal with broad AIM and messenger icon coverage

Prospect live gallery coolbuddy.com (horizon-live-coolbuddy-com-4c18b5a4f5c3)

Kind
static-gallery
Type
prospect-queue
Category
icons / cool buddy icons buddy icons aim icons buddy icon
Title
Cool Buddy - Icons,Buddy icons,AIM icons,Buddy icon
Alt
Character Icons
Observed
July 26, 2026 at 04:26 UTC
Rights
Unreviewed prospect; preserve provenance and review rights before redistribution.