Pixel art animation of a character in multiple states including standing, firing a weapon, and moving through debris with repeated text "Max Payne:" below each frame.

Permanent icon record

Pixel art animation of a character in multiple states including standing, firing a weapon, and moving through debris with repeated text "Max Payne:" below each frame.

Pixel art animation of a character in multiple states including standing, firing a weapon, and moving through debris with repeated text "Max Payne:" below each frame. Animated 96×…

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About this icon

Animation

  • frame 0: standing still
  • frame 1: firing weapon with sparks
  • frame 2: moving left through debris
  • frame 3: interacting with crate
  • frame 4: standing idle
  • frame 5: firing weapon with sparks
  • frame 6: moving right through debris
  • frame 7: interacting with barrel
  • frame 8: partial character view
  • frame 9: character near crate

Animation Summary

Ten-frame pixel animation showing a character in various action states including standing, firing weapon with sparks, moving left/right through debris clouds, and interacting with crates/barrels. Character maintains consistent appearance across all frames with white face, black hair, orange shirt, dark jacket.

Composition

  • 4x3 contact sheet layout
  • multiple frames in single image
  • text below each frame

Dense Caption

A 4x3 contact sheet displays ten animated frames of a pixel-art character against a gray background. The character has white face, black hair, orange shirt, and dark jacket. Frames show the character standing still (some with arms at sides), firing a weapon emitting red-orange sparks, moving left/right through debris clouds, and interacting with brown crates and gray barrels. Text "Max Payne:" appears in white pixel font beneath each frame. The animation includes motion blur effects on limbs during movement frames, visible particle effects from the weapon fire, and slight pose variations across sampled frames. Gray background shows transparency artifacts around character edges. Character maintains consistent facial features (white face with black eyes/mouth) throughout all frames. Brown crates have textured pixel details resembling wooden planks. The animation sequence demonstrates basic action states: idle, firing, moving left, moving right, and interacting with environment objects.

Description

Pixel art animation of a character in multiple states including standing, firing a weapon, and moving through debris with repeated text "Max Payne:" below each frame.

Fandoms

  • Max Payne video game series

Identity Hypotheses

  • Max Payne | basis both | confidence high | evidence text and visual style match

Metadata Supported By Image

  • text "Max Payne:" appears in image
  • character design matches Max Payne aesthetic

Named Entities

  • Max Payne

Non Redundant Search Phrases

  • max payne pixel art animation
  • max payne buddy icon 8-bit
  • max payne character action frames
  • max payne text pixel art

Preprocessing Notes

  • contact sheet layout 4x3
  • 10 sampled frames from animation
  • gray background transparency artifacts visible

Safety Notes

  • non-explicit cartoon violence
  • text is clearly labeled "Max Payne"

Source Metadata Interpretation

  • source: wayback-badassbuddy-gifs | category: badass buddy icons / max payne buddy icon

Visible Text

  • Max Payne:

Visually Supported Entities

  • Max Payne character

Wordwall

  • pixel art character
  • white face
  • black hair
  • orange shirt
  • dark jacket
  • brown crate
  • gray barrel
  • red-orange sparks
  • debris clouds
  • text Max Payne
  • weapon fire effect
  • motion blur limbs
  • particle effects
  • transparent background
  • gray backdrop
  • standing pose
  • firing weapon
  • moving left
  • moving right
  • interacting with crates
  • white pixel font
  • consistent facial features
  • wooden crate texture
  • character idle state
  • action animation sequence

Source & archive date

Added to archive
July 7, 2026

Wayback CDX BadassBuddy GIF Captures

Category
badass buddy icons / max payne buddy icon
Era
Early-2000s Mainstream Portal
Observed
July 7, 2026 at 21:40 UTC
Technical archive details
Format
GIF
Dimensions
96×96 pixels
File size
10.7 KB
Motion
Animated (10 frames)
Added to archive
July 7, 2026
Relative path
icons/bf/bfe49d98e528295bc656180458b8420518e964be5d1fa977086e8ae7f9347f1c.gif
Media type
image/gif
Scanner metadata
v1
Animation inspected
July 10, 2026 at 04:03 UTC
Archive ID
bfe49d98e528295b
SHA-256
bfe49d98e528295bc656180458b8420518e964be5d1fa977086e8ae7f9347f1c
Content-safety assessments (3)
openaiomni-moderation-latestnarrow
Assessed
July 23, 2026 at 12:55 UTC
Run
105
Input
image+text
Preprocessing
contact-sheet-4;static-256;animated-cell-256;gray192;nearest;png
Overall label
not-flagged
Overall score
0.047310

OpenAI category scores

CategoryScoreProvider flagviolence0.047310falseillicit0.003781falseviolence/graphic0.003498falseillicit/violent0.000063falsesexual0.000036falseharassment/threatening0.000036falseharassment0.000032falseself-harm0.000013falseself-harm/intent0.000004falsehate0.000003falseself-harm/instructions0.000002falsehate/threatening0.000002falsesexual/minors0.000001false

Qwen scheduling evidence

Evidence strength is retained for queueing and audit. It does not set the public content-safety verdict.

EvidenceStrengthInputenrichment/visual/violence0.500000image
onnxOwenElliott/image-safety-classifier-sbroad
Assessed
July 21, 2026 at 02:58 UTC
Run
74
Input
image
Preprocessing
four-even-frames;flatten-rgb192;stretch-224;triangle;nchw-rgb-u8
Overall label
sfw
Overall score
0.098958

OpenAI category scores

CategoryScoreProvider flagonnx/sfw0.910288onnx/unsafe0.098958onnx/nsfw0.053705onnx/nsfl0.045253
legacy-enrichmentqwen3-vl:30blegacy-import
Assessed
July 10, 2026 at 01:24 UTC
Run
8
Input
image
Preprocessing
contact-sheet-smart
Overall label
safe
Overall score
0.950000

OpenAI category scores

CategoryScoreProvider flaglegacy/manual-review0.000000falselegacy/nsfw0.000000false
Enrichment records (1)
wordwall-v1qwen3-vl:30bcontact-sheet-smartok

Pixel art animation of a character in multiple states including standing, firing a weapon, and moving through debris with repeated text "Max Payne:" below each frame.

Reviewed
July 10, 2026 at 01:24 UTC
Run
8
Version
v3
Elapsed
25,813 ms
Tokens
prompt 2,940, response 1,198

Review tags

  • white face black hair (appearance, 0.95)
  • orange shirt dark jacket (clothing, 0.95)
  • pixel art character (subject, 0.95)
  • max payne text (text, 0.95)
  • text max payne (text, 0.95)
  • brown crate (object, 0.90)
  • 8 bit animation (style, 0.90)
  • weapon fire sparks (action, 0.85)
  • gray barrel (object, 0.85)
  • debris clouds (environment, 0.80)
  • motion blur limbs (animation, 0.75)
  • contact sheet layout (composition, 0.75)

Actions

  • standing
  • firing weapon
  • moving left
  • moving right
  • interacting with crates

Animation

  • frame 0: standing still
  • frame 1: firing weapon with sparks
  • frame 2: moving left through debris
  • frame 3: interacting with crate
  • frame 4: standing idle
  • frame 5: firing weapon with sparks
  • frame 6: moving right through debris
  • frame 7: interacting with barrel
  • frame 8: partial character view
  • frame 9: character near crate

Animation Summary

Ten-frame pixel animation showing a character in various action states including standing, firing weapon with sparks, moving left/right through debris clouds, and interacting with crates/barrels. Character maintains consistent appearance across all frames with white face, black hair, orange shirt, dark jacket.

Colors

  • white
  • black
  • orange
  • dark gray
  • brown
  • red-orange
  • gray

Composition

  • 4x3 contact sheet layout
  • multiple frames in single image
  • text below each frame

Dense Caption

A 4x3 contact sheet displays ten animated frames of a pixel-art character against a gray background. The character has white face, black hair, orange shirt, and dark jacket. Frames show the character standing still (some with arms at sides), firing a weapon emitting red-orange sparks, moving left/right through debris clouds, and interacting with brown crates and gray barrels. Text "Max Payne:" appears in white pixel font beneath each frame. The animation includes motion blur effects on limbs during movement frames, visible particle effects from the weapon fire, and slight pose variations across sampled frames. Gray background shows transparency artifacts around character edges. Character maintains consistent facial features (white face with black eyes/mouth) throughout all frames. Brown crates have textured pixel details resembling wooden planks. The animation sequence demonstrates basic action states: idle, firing, moving left, moving right, and interacting with environment objects.

Description

Pixel art animation of a character in multiple states including standing, firing a weapon, and moving through debris with repeated text "Max Payne:" below each frame.

Fandoms

  • Max Payne video game series

Identity Hypotheses

  • Max Payne | basis both | confidence high | evidence text and visual style match

Metadata Supported By Image

  • text "Max Payne:" appears in image
  • character design matches Max Payne aesthetic

Mood

  • action-oriented
  • dynamic
  • retro gaming

Named Entities

  • Max Payne

Non Redundant Search Phrases

  • max payne pixel art animation
  • max payne buddy icon 8-bit
  • max payne character action frames
  • max payne text pixel art

Objects

  • brown crate
  • gray barrel
  • red-orange sparks
  • debris clouds

Preprocessing Notes

  • contact sheet layout 4x3
  • 10 sampled frames from animation
  • gray background transparency artifacts visible

Safety Notes

  • non-explicit cartoon violence
  • text is clearly labeled "Max Payne"

Source Metadata Interpretation

  • source: wayback-badassbuddy-gifs | category: badass buddy icons / max payne buddy icon

Style

  • pixel art
  • 8-bit animation
  • low-resolution graphics

Subjects

  • pixel art character
  • brown crate
  • gray barrel

Visible Text

  • Max Payne:

Visually Supported Entities

  • Max Payne character

Wordwall

  • pixel art character
  • white face
  • black hair
  • orange shirt
  • dark jacket
  • brown crate
  • gray barrel
  • red-orange sparks
  • debris clouds
  • text Max Payne
  • weapon fire effect
  • motion blur limbs
  • particle effects
  • transparent background
  • gray backdrop
  • standing pose
  • firing weapon
  • moving left
  • moving right
  • interacting with crates
  • white pixel font
  • consistent facial features
  • wooden crate texture
  • character idle state
  • action animation sequence
Raw JSON
{
  "inputIndex": 0,
  "sha256": "bfe49d98e528295bc656180458b8420518e964be5d1fa977086e8ae7f9347f1c",
  "description": "Pixel art animation of a character in multiple states including standing, firing a weapon, and moving through debris with repeated text \u0022Max Payne:\u0022 below each frame.",
  "denseCaption": "A 4x3 contact sheet displays ten animated frames of a pixel-art character against a gray background. The character has white face, black hair, orange shirt, and dark jacket. Frames show the character standing still (some with arms at sides), firing a weapon emitting red-orange sparks, moving left/right through debris clouds, and interacting with brown crates and gray barrels. Text \u0022Max Payne:\u0022 appears in white pixel font beneath each frame. The animation includes motion blur effects on limbs during movement frames, visible particle effects from the weapon fire, and slight pose variations across sampled frames. Gray background shows transparency artifacts around character edges. Character maintains consistent facial features (white face with black eyes/mouth) throughout all frames. Brown crates have textured pixel details resembling wooden planks. The animation sequence demonstrates basic action states: idle, firing, moving left, moving right, and interacting with environment objects.",
  "wordwall": [
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  "visibleText": [
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    "Max Payne:",
    "Max Payne:",
    "Max Payne:"
  ],
  "uncertainText": [],
  "subjects": [
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    "brown crate",
    "gray barrel"
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  "actions": [
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    "firing weapon",
    "moving left",
    "moving right",
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  "objects": [
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  "colors": [
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  "style": [
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    "low-resolution graphics"
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  "composition": [
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    "multiple frames in single image",
    "text below each frame"
  ],
  "mood": [
    "action-oriented",
    "dynamic",
    "retro gaming"
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  "animation": [
    "frame 0: standing still",
    "frame 1: firing weapon with sparks",
    "frame 2: moving left through debris",
    "frame 3: interacting with crate",
    "frame 4: standing idle",
    "frame 5: firing weapon with sparks",
    "frame 6: moving right through debris",
    "frame 7: interacting with barrel",
    "frame 8: partial character view",
    "frame 9: character near crate"
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  "preprocessingNotes": [
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    "10 sampled frames from animation",
    "gray background transparency artifacts visible"
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  "sourceMetadataInterpretation": [
    "source: wayback-badassbuddy-gifs | category: badass buddy icons / max payne buddy icon"
  ],
  "metadataSupportedByImage": [
    "text \u0022Max Payne:\u0022 appears in image",
    "character design matches Max Payne aesthetic"
  ],
  "metadataNotConfirmedByImage": [],
  "metadataContradictedByImage": [],
  "visuallySupportedEntities": [
    "Max Payne character"
  ],
  "metadataOnlyEntities": [],
  "identityHypotheses": [
    "Max Payne | basis both | confidence high | evidence text and visual style match"
  ],
  "namedEntities": [
    "Max Payne"
  ],
  "fandoms": [
    "Max Payne video game series"
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  "animationSummary": "Ten-frame pixel animation showing a character in various action states including standing, firing weapon with sparks, moving left/right through debris clouds, and interacting with crates/barrels. Character maintains consistent appearance across all frames with white face, black hair, orange shirt, dark jacket.",
  "safetyLabel": "safe",
  "safetyConfidence": 0.95,
  "isNsfw": false,
  "needsManualReview": false,
  "nsfwReasons": [],
  "safetyNotes": [
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    "text is clearly labeled \u0022Max Payne\u0022"
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  "nonRedundantSearchPhrases": [
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  "uncertainty": [],
  "aestheticStrengths": [],
  "aestheticWeaknesses": [],
  "tags": [
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      "tag": "pixel art character",
      "category": "subject",
      "confidence": 0.95,
      "evidence": "visible"
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    {
      "tag": "max payne text",
      "category": "text",
      "confidence": 0.95,
      "evidence": "visible"
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    {
      "tag": "weapon fire sparks",
      "category": "action",
      "confidence": 0.85,
      "evidence": "visible red-orange particle effects"
    },
    {
      "tag": "brown crate",
      "category": "object",
      "confidence": 0.9,
      "evidence": "visible wooden texture crates"
    },
    {
      "tag": "gray barrel",
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    {
      "tag": "motion blur limbs",
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    {
      "tag": "debris clouds",
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    {
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  "moderationAudit": {
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    "storedNeedsManualReview": false,
    "hardAdultTextOverride": false,
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  }
}
Source semantic tags (2)
TagConf.Evidencebadass buddy icons0.80wayback-badassbuddy-gifs · typed-source-evidence-v2 · observation · category · curated-homogeneous · observation-categorymax payne buddy icon0.80wayback-badassbuddy-gifs · typed-source-evidence-v2 · observation · category · curated-homogeneous · observation-category
Full source records (1)