Permanent icon record
Pixel art animation of a character in multiple states including standing, firing a weapon, and moving through debris with repeated text "Max Payne:" below each frame.
Pixel art animation of a character in multiple states including standing, firing a weapon, and moving through debris with repeated text "Max Payne:" below each frame. Animated 96×…
Source & archive date
- Added to archive
- July 7, 2026
Wayback CDX BadassBuddy GIF Captures
- Category
- badass buddy icons / max payne buddy icon
- Era
- Early-2000s Mainstream Portal
- Observed
- July 7, 2026 at 21:40 UTC
Technical archive details
- Format
- GIF
- Dimensions
- 96×96 pixels
- File size
- 10.7 KB
- Motion
- Animated (10 frames)
- Added to archive
- July 7, 2026
- Relative path
- icons/bf/bfe49d98e528295bc656180458b8420518e964be5d1fa977086e8ae7f9347f1c.gif
- Media type
- image/gif
- Scanner metadata
- v1
- Animation inspected
- July 10, 2026 at 04:03 UTC
- Archive ID
- bfe49d98e528295b
- SHA-256
- bfe49d98e528295bc656180458b8420518e964be5d1fa977086e8ae7f9347f1c
Content-safety assessments (3)
- Assessed
- July 23, 2026 at 12:55 UTC
- Run
- 105
- Input
- image+text
- Preprocessing
- contact-sheet-4;static-256;animated-cell-256;gray192;nearest;png
- Overall label
- not-flagged
- Overall score
- 0.047310
OpenAI category scores
Qwen scheduling evidence
Evidence strength is retained for queueing and audit. It does not set the public content-safety verdict.
- Assessed
- July 21, 2026 at 02:58 UTC
- Run
- 74
- Input
- image
- Preprocessing
- four-even-frames;flatten-rgb192;stretch-224;triangle;nchw-rgb-u8
- Overall label
- sfw
- Overall score
- 0.098958
OpenAI category scores
- Assessed
- July 10, 2026 at 01:24 UTC
- Run
- 8
- Input
- image
- Preprocessing
- contact-sheet-smart
- Overall label
- safe
- Overall score
- 0.950000
OpenAI category scores
Enrichment records (1)
Pixel art animation of a character in multiple states including standing, firing a weapon, and moving through debris with repeated text "Max Payne:" below each frame.
- Reviewed
- July 10, 2026 at 01:24 UTC
- Run
- 8
- Version
- v3
- Elapsed
- 25,813 ms
- Tokens
- prompt 2,940, response 1,198
Review tags
- white face black hair (appearance, 0.95)
- orange shirt dark jacket (clothing, 0.95)
- pixel art character (subject, 0.95)
- max payne text (text, 0.95)
- text max payne (text, 0.95)
- brown crate (object, 0.90)
- 8 bit animation (style, 0.90)
- weapon fire sparks (action, 0.85)
- gray barrel (object, 0.85)
- debris clouds (environment, 0.80)
- motion blur limbs (animation, 0.75)
- contact sheet layout (composition, 0.75)
Actions
- standing
- firing weapon
- moving left
- moving right
- interacting with crates
Animation
- frame 0: standing still
- frame 1: firing weapon with sparks
- frame 2: moving left through debris
- frame 3: interacting with crate
- frame 4: standing idle
- frame 5: firing weapon with sparks
- frame 6: moving right through debris
- frame 7: interacting with barrel
- frame 8: partial character view
- frame 9: character near crate
Animation Summary
Ten-frame pixel animation showing a character in various action states including standing, firing weapon with sparks, moving left/right through debris clouds, and interacting with crates/barrels. Character maintains consistent appearance across all frames with white face, black hair, orange shirt, dark jacket.
Colors
- white
- black
- orange
- dark gray
- brown
- red-orange
- gray
Composition
- 4x3 contact sheet layout
- multiple frames in single image
- text below each frame
Dense Caption
A 4x3 contact sheet displays ten animated frames of a pixel-art character against a gray background. The character has white face, black hair, orange shirt, and dark jacket. Frames show the character standing still (some with arms at sides), firing a weapon emitting red-orange sparks, moving left/right through debris clouds, and interacting with brown crates and gray barrels. Text "Max Payne:" appears in white pixel font beneath each frame. The animation includes motion blur effects on limbs during movement frames, visible particle effects from the weapon fire, and slight pose variations across sampled frames. Gray background shows transparency artifacts around character edges. Character maintains consistent facial features (white face with black eyes/mouth) throughout all frames. Brown crates have textured pixel details resembling wooden planks. The animation sequence demonstrates basic action states: idle, firing, moving left, moving right, and interacting with environment objects.
Description
Pixel art animation of a character in multiple states including standing, firing a weapon, and moving through debris with repeated text "Max Payne:" below each frame.
Fandoms
- Max Payne video game series
Identity Hypotheses
- Max Payne | basis both | confidence high | evidence text and visual style match
Metadata Supported By Image
- text "Max Payne:" appears in image
- character design matches Max Payne aesthetic
Mood
- action-oriented
- dynamic
- retro gaming
Named Entities
- Max Payne
Non Redundant Search Phrases
- max payne pixel art animation
- max payne buddy icon 8-bit
- max payne character action frames
- max payne text pixel art
Objects
- brown crate
- gray barrel
- red-orange sparks
- debris clouds
Preprocessing Notes
- contact sheet layout 4x3
- 10 sampled frames from animation
- gray background transparency artifacts visible
Safety Notes
- non-explicit cartoon violence
- text is clearly labeled "Max Payne"
Source Metadata Interpretation
- source: wayback-badassbuddy-gifs | category: badass buddy icons / max payne buddy icon
Style
- pixel art
- 8-bit animation
- low-resolution graphics
Subjects
- pixel art character
- brown crate
- gray barrel
Visible Text
- Max Payne:
Visually Supported Entities
- Max Payne character
Wordwall
- pixel art character
- white face
- black hair
- orange shirt
- dark jacket
- brown crate
- gray barrel
- red-orange sparks
- debris clouds
- text Max Payne
- weapon fire effect
- motion blur limbs
- particle effects
- transparent background
- gray backdrop
- standing pose
- firing weapon
- moving left
- moving right
- interacting with crates
- white pixel font
- consistent facial features
- wooden crate texture
- character idle state
- action animation sequence
Raw JSON
{
"inputIndex": 0,
"sha256": "bfe49d98e528295bc656180458b8420518e964be5d1fa977086e8ae7f9347f1c",
"description": "Pixel art animation of a character in multiple states including standing, firing a weapon, and moving through debris with repeated text \u0022Max Payne:\u0022 below each frame.",
"denseCaption": "A 4x3 contact sheet displays ten animated frames of a pixel-art character against a gray background. The character has white face, black hair, orange shirt, and dark jacket. Frames show the character standing still (some with arms at sides), firing a weapon emitting red-orange sparks, moving left/right through debris clouds, and interacting with brown crates and gray barrels. Text \u0022Max Payne:\u0022 appears in white pixel font beneath each frame. The animation includes motion blur effects on limbs during movement frames, visible particle effects from the weapon fire, and slight pose variations across sampled frames. Gray background shows transparency artifacts around character edges. Character maintains consistent facial features (white face with black eyes/mouth) throughout all frames. Brown crates have textured pixel details resembling wooden planks. The animation sequence demonstrates basic action states: idle, firing, moving left, moving right, and interacting with environment objects.",
"wordwall": [
"pixel art character",
"white face",
"black hair",
"orange shirt",
"dark jacket",
"brown crate",
"gray barrel",
"red-orange sparks",
"debris clouds",
"text Max Payne",
"weapon fire effect",
"motion blur limbs",
"particle effects",
"transparent background",
"gray backdrop",
"standing pose",
"firing weapon",
"moving left",
"moving right",
"interacting with crates",
"white pixel font",
"consistent facial features",
"wooden crate texture",
"character idle state",
"action animation sequence"
],
"visibleText": [
"Max Payne:",
"Max Payne:",
"Max Payne:",
"Max Payne:"
],
"uncertainText": [],
"subjects": [
"pixel art character",
"brown crate",
"gray barrel"
],
"actions": [
"standing",
"firing weapon",
"moving left",
"moving right",
"interacting with crates"
],
"objects": [
"brown crate",
"gray barrel",
"red-orange sparks",
"debris clouds"
],
"colors": [
"white",
"black",
"orange",
"dark gray",
"brown",
"red-orange",
"gray"
],
"style": [
"pixel art",
"8-bit animation",
"low-resolution graphics"
],
"composition": [
"4x3 contact sheet layout",
"multiple frames in single image",
"text below each frame"
],
"mood": [
"action-oriented",
"dynamic",
"retro gaming"
],
"animation": [
"frame 0: standing still",
"frame 1: firing weapon with sparks",
"frame 2: moving left through debris",
"frame 3: interacting with crate",
"frame 4: standing idle",
"frame 5: firing weapon with sparks",
"frame 6: moving right through debris",
"frame 7: interacting with barrel",
"frame 8: partial character view",
"frame 9: character near crate"
],
"preprocessingNotes": [
"contact sheet layout 4x3",
"10 sampled frames from animation",
"gray background transparency artifacts visible"
],
"sourceMetadataInterpretation": [
"source: wayback-badassbuddy-gifs | category: badass buddy icons / max payne buddy icon"
],
"metadataSupportedByImage": [
"text \u0022Max Payne:\u0022 appears in image",
"character design matches Max Payne aesthetic"
],
"metadataNotConfirmedByImage": [],
"metadataContradictedByImage": [],
"visuallySupportedEntities": [
"Max Payne character"
],
"metadataOnlyEntities": [],
"identityHypotheses": [
"Max Payne | basis both | confidence high | evidence text and visual style match"
],
"namedEntities": [
"Max Payne"
],
"fandoms": [
"Max Payne video game series"
],
"animationSummary": "Ten-frame pixel animation showing a character in various action states including standing, firing weapon with sparks, moving left/right through debris clouds, and interacting with crates/barrels. Character maintains consistent appearance across all frames with white face, black hair, orange shirt, dark jacket.",
"safetyLabel": "safe",
"safetyConfidence": 0.95,
"isNsfw": false,
"needsManualReview": false,
"nsfwReasons": [],
"safetyNotes": [
"non-explicit cartoon violence",
"text is clearly labeled \u0022Max Payne\u0022"
],
"nonRedundantSearchPhrases": [
"max payne pixel art animation",
"max payne buddy icon 8-bit",
"max payne character action frames",
"max payne text pixel art"
],
"uncertainty": [],
"aestheticStrengths": [],
"aestheticWeaknesses": [],
"tags": [
{
"tag": "pixel art character",
"category": "subject",
"confidence": 0.95,
"evidence": "visible"
},
{
"tag": "max payne text",
"category": "text",
"confidence": 0.95,
"evidence": "visible"
},
{
"tag": "weapon fire sparks",
"category": "action",
"confidence": 0.85,
"evidence": "visible red-orange particle effects"
},
{
"tag": "brown crate",
"category": "object",
"confidence": 0.9,
"evidence": "visible wooden texture crates"
},
{
"tag": "gray barrel",
"category": "object",
"confidence": 0.85,
"evidence": "visible gray cylindrical objects"
},
{
"tag": "motion blur limbs",
"category": "animation",
"confidence": 0.75,
"evidence": "limb movement frames show pixel distortion"
},
{
"tag": "debris clouds",
"category": "environment",
"confidence": 0.8,
"evidence": "character surrounded by scattered pixels during movement"
},
{
"tag": "white face black hair",
"category": "appearance",
"confidence": 0.95,
"evidence": "consistent facial features across all frames"
},
{
"tag": "orange shirt dark jacket",
"category": "clothing",
"confidence": 0.95,
"evidence": "visible character attire"
},
{
"tag": "8-bit animation",
"category": "style",
"confidence": 0.9,
"evidence": "low-resolution pixel graphics with limited color palette"
},
{
"tag": "contact sheet layout",
"category": "composition",
"confidence": 0.75,
"evidence": "multiple frames arranged in grid format"
},
{
"tag": "text max payne",
"category": "text",
"confidence": 0.95,
"evidence": "repeated white text below each frame"
}
],
"moderationAudit": {
"storedSafetyLabel": "safe",
"storedIsNsfw": false,
"storedNeedsManualReview": false,
"hardAdultTextOverride": false,
"missingSafetyLabel": false
}
}Source semantic tags (2)
Full source records (1)
Wayback CDX BadassBuddy GIF Captures (wayback-badassbuddy-gifs)
- Kind
- wayback-cdx
- Era
- Early-2000s Mainstream Portal
- Type
- Wayback historical portal crawl
- Category
- badass buddy icons / max payne buddy icon
- Observed
- July 7, 2026 at 21:40 UTC
- Rights
- mixed copyright; research/reference only by default
- Slice
- mainstream attitude/humor/brand portal icons
Original: http://www.badassbuddy.com/Badass_Buddy_Icons/Max_Payne_Buddy_Icon/?action=download