Animated contact sheet showing sequential frames of a pixel-art jailbreak scene with stick figures and prison structures.

Permanent icon record

Animated contact sheet showing sequential frames of a pixel-art jailbreak scene with stick figures and prison structures.

Animated contact sheet showing sequential frames of a pixel-art jailbreak scene with stick figures and prison structures. Animated 96×96 GIF AIM buddy icon from Wayback CDX Badass…

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About this icon

Animation

  • frame 0: empty cell doors
  • frame 3: small white shape appears right side
  • frame 6: character holding object near left cell
  • frame 9: character moving left through middle cell
  • frame 12: single cell door with no visible character

Animation Summary

13-frame pixel-art animation showing a stick figure character's progression through prison cells, starting as a small shape on the right side of frame 3 and gradually growing larger while holding an object before moving leftward across multiple cell doors in subsequent frames.

Composition

  • 4x4 contact sheet layout
  • horizontal text repetition
  • sequential frame arrangement
  • cell door structures in rows
  • prison yard setting with multiple cells

Dense Caption

The image displays a 4x4 grid contact sheet containing 13 animated frames from a pixel-art animation. Each frame shows a gray stone prison wall with blue-tinted barred windows at the top, green grass below, and black metal bars forming cell doors. A white stick figure character in yellow clothing appears across multiple frames: initially as a small ball-like shape near the right side of the grid (frame 3), then gradually growing larger while holding what appears to be a tool or weapon, moving leftward through successive cells. The text "Jail Break" is repeated horizontally beneath each row of frames with an underscore under the first letter. The animation progresses from empty cell doors to the stick figure's gradual appearance and movement across the prison yard. Pixelated rendering style uses limited colors: gray for stone walls, green for grass, blue for windows, black for bars, white for the character, and yellow for clothing. Frame 12 shows a single cell door with no visible character. The background is solid light gray indicating transparency in the original icon.

Description

  • Animated contact sheet showing sequential frames of a pixel-art jailbreak scene with stick figures and prison structures.

Identity Hypotheses

  • Jail Break | basis both | confidence high | evidence text repetition and prison setting

Metadata Only Entities

  • badass buddy icons

Metadata Supported By Image

  • "Jail Break" text repetition matches source hint name
  • prison setting and stick figure character match "jail break" theme

Named Entities

  • Jail Break

Non Redundant Search Phrases

  • jail break pixel art animation
  • prison cell door stick figure
  • 8-bit jailbreak game icon
  • jail break text repetition animation
  • pixelated prison yard animation

Preprocessing Notes

  • contact sheet layout 4x4
  • sampled frame count 13
  • source frame count 13
  • gray transparency background for icon display
  • review image pixels 1024x1024

Safety Notes

  • non-explicit cartoon prison scene with stick figure character

Source Metadata Interpretation

  • source: wayback-badassbuddy-gifs | category: badass buddy icons / jail break buddy icon

Style

  • 8-bit style

Visible Text

  • Jail Break
  • _Jail Break

Visually Supported Entities

  • jailbreak game concept

Wordwall

  • pixel-art animation
  • gray stone prison wall
  • blue-tinted barred windows
  • green grass base
  • black metal cell bars
  • white stick figure character
  • yellow clothing
  • "Jail Break" text repetition
  • underscore under first letter
  • small ball-like shape
  • gradual size increase
  • tool or weapon in hand
  • leftward movement through cells
  • 4x4 contact sheet grid
  • 13 sequential frames
  • gray transparency background
  • limited color palette
  • pixelated rendering
  • repeated horizontal text
  • cell door structures
  • prison yard setting
  • frame 0 empty cell doors
  • frame 3 small white shape
  • frame 6 character holding object
  • frame 9 character moving left

Source & archive date

Added to archive
July 7, 2026

Wayback CDX BadassBuddy GIF Captures

Category
badass buddy icons / jail break buddy icon
Era
Early-2000s Mainstream Portal
Observed
July 7, 2026 at 21:38 UTC
Technical archive details
Format
GIF
Dimensions
96×96 pixels
File size
16.2 KB
Motion
Animated (13 frames)
Added to archive
July 7, 2026
Relative path
icons/52/52af75412822177bfb03130d2e2295129103e382fc769f72a4cca6d4020569aa.gif
Media type
image/gif
Scanner metadata
v1
Animation inspected
July 10, 2026 at 04:03 UTC
Archive ID
52af75412822177b
SHA-256
52af75412822177bfb03130d2e2295129103e382fc769f72a4cca6d4020569aa
Content-safety assessments (3)
openaiomni-moderation-latestnarrow
Assessed
July 21, 2026 at 11:03 UTC
Run
72
Input
image+text
Preprocessing
contact-sheet-4;static-256;animated-cell-256;gray192;nearest;png
Overall label
not-flagged
Overall score
0.010103

OpenAI category scores

CategoryScoreProvider flagviolence0.010103falsesexual0.000048falseviolence/graphic0.000040falseillicit0.000027falseharassment0.000023falseself-harm0.000012falseharassment/threatening0.000010falseillicit/violent0.000010falseself-harm/intent0.000005falsehate0.000002falsesexual/minors0.000002falseself-harm/instructions0.000001falsehate/threatening0.000000false

Qwen scheduling evidence

Evidence strength is retained for queueing and audit. It does not set the public content-safety verdict.

EvidenceStrengthInputenrichment/visual/violence0.500000image
onnxOwenElliott/image-safety-classifier-sbroad
Assessed
July 21, 2026 at 01:44 UTC
Run
74
Input
image
Preprocessing
four-even-frames;flatten-rgb192;stretch-224;triangle;nchw-rgb-u8
Overall label
sfw
Overall score
0.074251

OpenAI category scores

CategoryScoreProvider flagonnx/sfw0.931072onnx/unsafe0.074251onnx/nsfw0.038477onnx/nsfl0.035774
legacy-enrichmentqwen3-vl:30blegacy-import
Assessed
July 10, 2026 at 01:03 UTC
Run
8
Input
image
Preprocessing
contact-sheet-smart
Overall label
safe
Overall score
0.950000

OpenAI category scores

CategoryScoreProvider flaglegacy/manual-review0.000000falselegacy/nsfw0.000000false
Enrichment records (1)
wordwall-v1qwen3-vl:30bcontact-sheet-smartok

Animated contact sheet showing sequential frames of a pixel-art jailbreak scene with stick figures and prison structures.

Reviewed
July 10, 2026 at 01:03 UTC
Run
8
Version
v3
Elapsed
26,567 ms
Tokens
prompt 2,937, response 1,378

Review tags

  • gray stone (setting, 0.95)
  • jailbreak (subject, 0.95)
  • stick figure (subject, 0.95)
  • blue windows (color, 0.90)
  • cell doors (object, 0.90)
  • prison (setting, 0.90)
  • 8 bit (style, 0.90)
  • pixel art (style, 0.90)
  • yellow clothing (subject, 0.90)
  • jail break text (text, 0.90)
  • animation (medium, 0.85)
  • grass base (setting, 0.85)

Actions

  • small ball-like shape appears
  • character grows larger
  • tool or weapon held in hand
  • leftward movement through cells
  • text repetition across frames

Animation

  • frame 0: empty cell doors
  • frame 3: small white shape appears right side
  • frame 6: character holding object near left cell
  • frame 9: character moving left through middle cell
  • frame 12: single cell door with no visible character

Animation Summary

13-frame pixel-art animation showing a stick figure character's progression through prison cells, starting as a small shape on the right side of frame 3 and gradually growing larger while holding an object before moving leftward across multiple cell doors in subsequent frames.

Colors

  • gray
  • blue
  • green
  • black
  • white
  • yellow

Composition

  • 4x4 contact sheet layout
  • horizontal text repetition
  • sequential frame arrangement
  • cell door structures in rows
  • prison yard setting with multiple cells

Dense Caption

The image displays a 4x4 grid contact sheet containing 13 animated frames from a pixel-art animation. Each frame shows a gray stone prison wall with blue-tinted barred windows at the top, green grass below, and black metal bars forming cell doors. A white stick figure character in yellow clothing appears across multiple frames: initially as a small ball-like shape near the right side of the grid (frame 3), then gradually growing larger while holding what appears to be a tool or weapon, moving leftward through successive cells. The text "Jail Break" is repeated horizontally beneath each row of frames with an underscore under the first letter. The animation progresses from empty cell doors to the stick figure's gradual appearance and movement across the prison yard. Pixelated rendering style uses limited colors: gray for stone walls, green for grass, blue for windows, black for bars, white for the character, and yellow for clothing. Frame 12 shows a single cell door with no visible character. The background is solid light gray indicating transparency in the original icon.

Description

  • Animated contact sheet showing sequential frames of a pixel-art jailbreak scene with stick figures and prison structures.

Identity Hypotheses

  • Jail Break | basis both | confidence high | evidence text repetition and prison setting

Metadata Only Entities

  • badass buddy icons

Metadata Supported By Image

  • "Jail Break" text repetition matches source hint name
  • prison setting and stick figure character match "jail break" theme

Mood

  • playful
  • adventurous
  • suspenseful

Named Entities

  • Jail Break

Non Redundant Search Phrases

  • jail break pixel art animation
  • prison cell door stick figure
  • 8-bit jailbreak game icon
  • jail break text repetition animation
  • pixelated prison yard animation

Objects

  • prison cell doors
  • barred windows
  • grass patches
  • metal bars

Preprocessing Notes

  • contact sheet layout 4x4
  • sampled frame count 13
  • source frame count 13
  • gray transparency background for icon display
  • review image pixels 1024x1024

Safety Notes

  • non-explicit cartoon prison scene with stick figure character

Source Metadata Interpretation

  • source: wayback-badassbuddy-gifs | category: badass buddy icons / jail break buddy icon

Style

  • pixel art
  • 8-bit style
  • low-resolution animation
  • dithered grass

Subjects

  • white stick figure character
  • gray stone prison wall
  • blue-tinted barred windows
  • green grass base
  • black metal cell bars

Visible Text

  • Jail Break
  • _Jail Break

Visually Supported Entities

  • jailbreak game concept

Wordwall

  • pixel-art animation
  • gray stone prison wall
  • blue-tinted barred windows
  • green grass base
  • black metal cell bars
  • white stick figure character
  • yellow clothing
  • "Jail Break" text repetition
  • underscore under first letter
  • small ball-like shape
  • gradual size increase
  • tool or weapon in hand
  • leftward movement through cells
  • 4x4 contact sheet grid
  • 13 sequential frames
  • gray transparency background
  • limited color palette
  • pixelated rendering
  • repeated horizontal text
  • cell door structures
  • prison yard setting
  • frame 0 empty cell doors
  • frame 3 small white shape
  • frame 6 character holding object
  • frame 9 character moving left
Raw JSON
{
  "inputIndex": 0,
  "sha256": "52af75412822177bfb03130d2e2295129103e382fc769f72a4cca6d4020569aa",
  "description": "Animated contact sheet showing sequential frames of a pixel-art jailbreak scene with stick figures and prison structures.",
  "denseCaption": "The image displays a 4x4 grid contact sheet containing 13 animated frames from a pixel-art animation. Each frame shows a gray stone prison wall with blue-tinted barred windows at the top, green grass below, and black metal bars forming cell doors. A white stick figure character in yellow clothing appears across multiple frames: initially as a small ball-like shape near the right side of the grid (frame 3), then gradually growing larger while holding what appears to be a tool or weapon, moving leftward through successive cells. The text \u0022Jail Break\u0022 is repeated horizontally beneath each row of frames with an underscore under the first letter. The animation progresses from empty cell doors to the stick figure\u0027s gradual appearance and movement across the prison yard. Pixelated rendering style uses limited colors: gray for stone walls, green for grass, blue for windows, black for bars, white for the character, and yellow for clothing. Frame 12 shows a single cell door with no visible character. The background is solid light gray indicating transparency in the original icon.",
  "wordwall": [
    "pixel-art animation",
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    "blue-tinted barred windows",
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    "\u0022Jail Break\u0022 text repetition",
    "underscore under first letter",
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    "gradual size increase",
    "tool or weapon in hand",
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    "4x4 contact sheet grid",
    "13 sequential frames",
    "gray transparency background",
    "limited color palette",
    "pixelated rendering",
    "repeated horizontal text",
    "cell door structures",
    "prison yard setting",
    "frame 0 empty cell doors",
    "frame 3 small white shape",
    "frame 6 character holding object",
    "frame 9 character moving left"
  ],
  "visibleText": [
    "Jail Break",
    "_Jail Break",
    "_Jail Break",
    "_Jail Break",
    "_Jail Break",
    "_Jail Break",
    "_Jail Break",
    "_Jail Break",
    "_Jail Break",
    "_Jail Break",
    "_Jail Break",
    "_Jail Break",
    "_Jail Break"
  ],
  "uncertainText": [],
  "subjects": [
    "white stick figure character",
    "gray stone prison wall",
    "blue-tinted barred windows",
    "green grass base",
    "black metal cell bars"
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  "actions": [
    "small ball-like shape appears",
    "character grows larger",
    "tool or weapon held in hand",
    "leftward movement through cells",
    "text repetition across frames"
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  "objects": [
    "prison cell doors",
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  "colors": [
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    "black",
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  "style": [
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  "composition": [
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    "horizontal text repetition",
    "sequential frame arrangement",
    "cell door structures in rows",
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  ],
  "mood": [
    "playful",
    "adventurous",
    "suspenseful"
  ],
  "animation": [
    "frame 0: empty cell doors",
    "frame 3: small white shape appears right side",
    "frame 6: character holding object near left cell",
    "frame 9: character moving left through middle cell",
    "frame 12: single cell door with no visible character"
  ],
  "preprocessingNotes": [
    "contact sheet layout 4x4",
    "sampled frame count 13",
    "source frame count 13",
    "gray transparency background for icon display",
    "review image pixels 1024x1024"
  ],
  "sourceMetadataInterpretation": [
    "source: wayback-badassbuddy-gifs | category: badass buddy icons / jail break buddy icon"
  ],
  "metadataSupportedByImage": [
    "\u0022Jail Break\u0022 text repetition matches source hint name",
    "prison setting and stick figure character match \u0022jail break\u0022 theme"
  ],
  "metadataNotConfirmedByImage": [],
  "metadataContradictedByImage": [],
  "visuallySupportedEntities": [
    "jailbreak game concept"
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  "metadataOnlyEntities": [
    "badass buddy icons"
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  "identityHypotheses": [
    "Jail Break | basis both | confidence high | evidence text repetition and prison setting"
  ],
  "namedEntities": [
    "Jail Break"
  ],
  "fandoms": [],
  "animationSummary": "13-frame pixel-art animation showing a stick figure character\u0027s progression through prison cells, starting as a small shape on the right side of frame 3 and gradually growing larger while holding an object before moving leftward across multiple cell doors in subsequent frames.",
  "safetyLabel": "safe",
  "safetyConfidence": 0.95,
  "isNsfw": false,
  "needsManualReview": false,
  "nsfwReasons": [],
  "safetyNotes": [
    "non-explicit cartoon prison scene with stick figure character"
  ],
  "nonRedundantSearchPhrases": [
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    "prison cell door stick figure",
    "8-bit jailbreak game icon",
    "jail break text repetition animation",
    "pixelated prison yard animation"
  ],
  "uncertainty": [],
  "aestheticStrengths": [],
  "aestheticWeaknesses": [],
  "tags": [
    {
      "tag": "jailbreak",
      "category": "subject",
      "confidence": 0.95,
      "evidence": "text repetition and prison setting"
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    {
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      "category": "style",
      "confidence": 0.9,
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    },
    {
      "tag": "prison",
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      "confidence": 0.9,
      "evidence": "gray stone walls, barred windows, cell doors"
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    {
      "tag": "stick-figure",
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      "evidence": "white character in yellow clothing across frames"
    },
    {
      "tag": "animation",
      "category": "medium",
      "confidence": 0.85,
      "evidence": "13 sequential frames showing movement"
    },
    {
      "tag": "jail-break-text",
      "category": "text",
      "confidence": 0.9,
      "evidence": "repeated \u0022Jail Break\u0022 text with underscore under first letter"
    },
    {
      "tag": "cell-doors",
      "category": "object",
      "confidence": 0.9,
      "evidence": "black metal bars forming prison cells"
    },
    {
      "tag": "grass-base",
      "category": "setting",
      "confidence": 0.85,
      "evidence": "green patches at bottom of cell walls"
    },
    {
      "tag": "blue-windows",
      "category": "color",
      "confidence": 0.9,
      "evidence": "tinted blue barred windows on stone wall"
    },
    {
      "tag": "yellow-clothing",
      "category": "subject",
      "confidence": 0.9,
      "evidence": "character wearing yellow outfit in later frames"
    },
    {
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      "category": "setting",
      "confidence": 0.95,
      "evidence": "dominant gray color of prison walls"
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    {
      "tag": "8-bit",
      "category": "style",
      "confidence": 0.9,
      "evidence": "low-resolution pixelated rendering style"
    }
  ],
  "moderationAudit": {
    "storedSafetyLabel": "safe",
    "storedIsNsfw": false,
    "storedNeedsManualReview": false,
    "hardAdultTextOverride": false,
    "missingSafetyLabel": false
  }
}
Source semantic tags (2)
TagConf.Evidencebadass buddy icons0.80wayback-badassbuddy-gifs · typed-source-evidence-v2 · observation · category · curated-homogeneous · observation-categoryjail break buddy icon0.80wayback-badassbuddy-gifs · typed-source-evidence-v2 · observation · category · curated-homogeneous · observation-category
Full source records (1)