Animated contact sheet of a pixel art hide-and-seek game showing character movement through rooms with text labels and changing room elements.

Permanent icon record

Animated contact sheet of a pixel art hide-and-seek game showing character movement through rooms with text labels and changing room elements.

Animated contact sheet of a pixel art hide-and-seek game showing character movement through rooms with text labels and changing room elements. Animated 96×96 GIF AIM buddy icon fr…

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About this icon

Animation

  • character running left to right across frames
  • door opening/closing sequence
  • room background changes between frames
  • text labels remain static while animation progresses

Animation Summary

Sequential frames show a yellow hider running left to right through rooms while a blue seeker sits on a couch, with changing room elements and repeating "Hiden'Go Seek" text labels across all panels.

Composition

  • 5x5 contact sheet layout
  • frame-to-frame sequential motion
  • repeating text labels below each frame

Dense Caption

A 5x5 grid of animated frames from a pixel art hide-and-seek game. The scene features two stick-figure characters: one in blue (seeker) and one in yellow (hider). In the top row, the seeker sits on a black couch while the hider runs toward a gray door with a green frame. A speech bubble above reads "OHH!" as the hider exits through the door. Subsequent frames show the hider moving left to right across rooms: entering a room with brick walls and a blue window, then passing through multiple doors into different spaces including one with framed pictures on a teal wall. The seeker remains seated on the couch in most frames but later appears alone as the hider disappears from view. Room elements change between frames: door colors shift (gray to brown), picture frames appear/disappear, and background walls alternate between brick and solid teal. Text labels "Hiden'Go Seek" repeat across all frames below each panel. The animation uses a limited color palette of blue, yellow, gray, green, and brown with pixelated edges typical of retro 16-bit graphics.

Description

Animated contact sheet of a pixel art hide-and-seek game showing character movement through rooms with text labels and changing room elements.

Identity Hypotheses

  • {"name":"Hide n Go Seek character","basis":"both","confidence":0.8,"evidence":"text labels and gameplay context"}
  • {"name":"Badass Buddy icon series","basis":"metadata-compatible","confidence":0.7,"evidence":"source hint reference"}

Metadata Supported By Image

  • "Hiden'Go Seek" text labels match source hint name
  • pixel art style consistent with retro gaming aesthetics

Named Entities

  • Hide n Go Seek

Non Redundant Search Phrases

  • hide n go seek pixel art animation
  • yellow hider running through rooms
  • blue seeker sitting on couch
  • "OHH!" speech bubble hide and seek
  • pixelated hide and seek game frames

Objects

  • speech bubble

Preprocessing Notes

  • contact sheet layout 5x5 with 22 sampled frames (indices 0-21)
  • gray transparency background for contact sheet rendering
  • source frame count 22 matches sampled frame count

Safety Notes

  • non-explicit cartoon characters
  • no nudity or explicit content

Source Metadata Interpretation

  • wayback-badassbuddy-gifs | category: badass buddy icons / hide n go seek buddy icon

Visible Text

  • OHH!
  • Hiden'Go Seek

Visually Supported Entities

  • hide-and-seek game concept

Wordwall

  • pixel art hide-and-seek game
  • two stick-figure characters
  • blue seeker character
  • yellow hider character
  • "OHH!" speech bubble
  • gray door with green frame
  • brick wall background
  • teal wall background
  • framed pictures on wall
  • black couch
  • text labels "Hiden'Go Seek"
  • door opening animation
  • character running motion
  • room transition sequence
  • 16-bit graphics style
  • pixelated edges
  • repeating text labels
  • changing room elements
  • couch sitting pose
  • hider movement left to right
  • seeker remaining seated
  • speech bubble text
  • green framed window
  • brown door variant
  • teal wall with blue picture frame

Source & archive date

Added to archive
July 7, 2026

Wayback CDX BadassBuddy GIF Captures

Category
badass buddy icons / hide n go seek buddy icon
Era
Early-2000s Mainstream Portal
Observed
July 7, 2026 at 21:37 UTC
Technical archive details
Format
GIF
Dimensions
96×96 pixels
File size
42.1 KB
Motion
Animated (22 frames)
Added to archive
July 7, 2026
Relative path
icons/b7/b74041736d6ed45afeef23256ac6f31b93ba249ca0aa7ac59c25fbc08ed53c21.gif
Media type
image/gif
Scanner metadata
v1
Animation inspected
July 10, 2026 at 04:03 UTC
Archive ID
b74041736d6ed45a
SHA-256
b74041736d6ed45afeef23256ac6f31b93ba249ca0aa7ac59c25fbc08ed53c21
Content-safety assessments (2)
onnxOwenElliott/image-safety-classifier-sbroad
Assessed
July 23, 2026 at 06:23 UTC
Run
106
Input
image
Preprocessing
four-even-frames;flatten-rgb192;stretch-224;triangle;nchw-rgb-u8
Overall label
sfw
Overall score
0.086001

OpenAI category scores

CategoryScoreProvider flagonnx/sfw0.918015onnx/unsafe0.086001onnx/nsfw0.045197onnx/nsfl0.040804
legacy-enrichmentqwen3-vl:30blegacy-import
Assessed
July 10, 2026 at 00:47 UTC
Run
8
Input
image
Preprocessing
contact-sheet-smart
Overall label
safe
Overall score
0.950000

OpenAI category scores

CategoryScoreProvider flaglegacy/manual-review0.000000falselegacy/nsfw0.000000false
Enrichment records (1)
wordwall-v1qwen3-vl:30bcontact-sheet-smartok

Animated contact sheet of a pixel art hide-and-seek game showing character movement through rooms with text labels and changing room elements.

Reviewed
July 10, 2026 at 00:47 UTC
Run
8
Version
v3
Elapsed
30,206 ms
Tokens
prompt 3,536, response 1,333

Review tags

  • pixel art (medium, 0.95)
  • speech bubble text (content, 0.90)
  • text labels (content, 0.90)
  • hide and seek game (subject, 0.90)
  • stick figure characters (subject, 0.90)
  • retro gaming graphics (style, 0.85)
  • couch sitting pose (subject action, 0.85)
  • door animation (action, 0.80)
  • brick wall background (setting, 0.80)
  • teal wall background (setting, 0.80)
  • framed pictures (object, 0.75)

Actions

  • running
  • sitting
  • opening door
  • moving through rooms
  • speaking (via speech bubble)

Animation

  • character running left to right across frames
  • door opening/closing sequence
  • room background changes between frames
  • text labels remain static while animation progresses

Animation Summary

Sequential frames show a yellow hider running left to right through rooms while a blue seeker sits on a couch, with changing room elements and repeating "Hiden'Go Seek" text labels across all panels.

Colors

  • blue
  • yellow
  • gray
  • green
  • brown
  • teal
  • white
  • black

Composition

  • 5x5 contact sheet layout
  • frame-to-frame sequential motion
  • repeating text labels below each frame

Dense Caption

A 5x5 grid of animated frames from a pixel art hide-and-seek game. The scene features two stick-figure characters: one in blue (seeker) and one in yellow (hider). In the top row, the seeker sits on a black couch while the hider runs toward a gray door with a green frame. A speech bubble above reads "OHH!" as the hider exits through the door. Subsequent frames show the hider moving left to right across rooms: entering a room with brick walls and a blue window, then passing through multiple doors into different spaces including one with framed pictures on a teal wall. The seeker remains seated on the couch in most frames but later appears alone as the hider disappears from view. Room elements change between frames: door colors shift (gray to brown), picture frames appear/disappear, and background walls alternate between brick and solid teal. Text labels "Hiden'Go Seek" repeat across all frames below each panel. The animation uses a limited color palette of blue, yellow, gray, green, and brown with pixelated edges typical of retro 16-bit graphics.

Description

Animated contact sheet of a pixel art hide-and-seek game showing character movement through rooms with text labels and changing room elements.

Identity Hypotheses

  • {"name":"Hide n Go Seek character","basis":"both","confidence":0.8,"evidence":"text labels and gameplay context"}
  • {"name":"Badass Buddy icon series","basis":"metadata-compatible","confidence":0.7,"evidence":"source hint reference"}

Metadata Supported By Image

  • "Hiden'Go Seek" text labels match source hint name
  • pixel art style consistent with retro gaming aesthetics

Mood

  • playful
  • nostalgic
  • simple cartoonish

Named Entities

  • Hide n Go Seek

Non Redundant Search Phrases

  • hide n go seek pixel art animation
  • yellow hider running through rooms
  • blue seeker sitting on couch
  • "OHH!" speech bubble hide and seek
  • pixelated hide and seek game frames

Objects

  • black couch
  • gray door
  • green-framed door
  • brick wall
  • teal wall
  • framed pictures
  • window with blue sky view
  • trash can
  • speech bubble

Preprocessing Notes

  • contact sheet layout 5x5 with 22 sampled frames (indices 0-21)
  • gray transparency background for contact sheet rendering
  • source frame count 22 matches sampled frame count

Safety Notes

  • non-explicit cartoon characters
  • no nudity or explicit content

Source Metadata Interpretation

  • wayback-badassbuddy-gifs | category: badass buddy icons / hide n go seek buddy icon

Style

  • pixel art
  • retro 16-bit graphics
  • low-resolution animation

Subjects

  • blue stick-figure character
  • yellow stick-figure character

Visible Text

  • OHH!
  • Hiden'Go Seek

Visually Supported Entities

  • hide-and-seek game concept

Wordwall

  • pixel art hide-and-seek game
  • two stick-figure characters
  • blue seeker character
  • yellow hider character
  • "OHH!" speech bubble
  • gray door with green frame
  • brick wall background
  • teal wall background
  • framed pictures on wall
  • black couch
  • text labels "Hiden'Go Seek"
  • door opening animation
  • character running motion
  • room transition sequence
  • 16-bit graphics style
  • pixelated edges
  • repeating text labels
  • changing room elements
  • couch sitting pose
  • hider movement left to right
  • seeker remaining seated
  • speech bubble text
  • green framed window
  • brown door variant
  • teal wall with blue picture frame
Raw JSON
{
  "inputIndex": 0,
  "sha256": "b74041736d6ed45afeef23256ac6f31b93ba249ca0aa7ac59c25fbc08ed53c21",
  "description": "Animated contact sheet of a pixel art hide-and-seek game showing character movement through rooms with text labels and changing room elements.",
  "denseCaption": "A 5x5 grid of animated frames from a pixel art hide-and-seek game. The scene features two stick-figure characters: one in blue (seeker) and one in yellow (hider). In the top row, the seeker sits on a black couch while the hider runs toward a gray door with a green frame. A speech bubble above reads \u0022OHH!\u0022 as the hider exits through the door. Subsequent frames show the hider moving left to right across rooms: entering a room with brick walls and a blue window, then passing through multiple doors into different spaces including one with framed pictures on a teal wall. The seeker remains seated on the couch in most frames but later appears alone as the hider disappears from view. Room elements change between frames: door colors shift (gray to brown), picture frames appear/disappear, and background walls alternate between brick and solid teal. Text labels \u0022Hiden\u0027Go Seek\u0022 repeat across all frames below each panel. The animation uses a limited color palette of blue, yellow, gray, green, and brown with pixelated edges typical of retro 16-bit graphics.",
  "wordwall": [
    "pixel art hide-and-seek game",
    "two stick-figure characters",
    "blue seeker character",
    "yellow hider character",
    "\u0022OHH!\u0022 speech bubble",
    "gray door with green frame",
    "brick wall background",
    "teal wall background",
    "framed pictures on wall",
    "black couch",
    "text labels \u0022Hiden\u0027Go Seek\u0022",
    "door opening animation",
    "character running motion",
    "room transition sequence",
    "16-bit graphics style",
    "pixelated edges",
    "repeating text labels",
    "changing room elements",
    "couch sitting pose",
    "hider movement left to right",
    "seeker remaining seated",
    "speech bubble text",
    "green framed window",
    "brown door variant",
    "teal wall with blue picture frame"
  ],
  "visibleText": [
    "OHH!",
    "Hiden\u0027Go Seek"
  ],
  "uncertainText": [],
  "subjects": [
    "blue stick-figure character",
    "yellow stick-figure character"
  ],
  "actions": [
    "running",
    "sitting",
    "opening door",
    "moving through rooms",
    "speaking (via speech bubble)"
  ],
  "objects": [
    "black couch",
    "gray door",
    "green-framed door",
    "brick wall",
    "teal wall",
    "framed pictures",
    "window with blue sky view",
    "trash can",
    "speech bubble"
  ],
  "colors": [
    "blue",
    "yellow",
    "gray",
    "green",
    "brown",
    "teal",
    "white",
    "black"
  ],
  "style": [
    "pixel art",
    "retro 16-bit graphics",
    "low-resolution animation"
  ],
  "composition": [
    "5x5 contact sheet layout",
    "frame-to-frame sequential motion",
    "repeating text labels below each frame"
  ],
  "mood": [
    "playful",
    "nostalgic",
    "simple cartoonish"
  ],
  "animation": [
    "character running left to right across frames",
    "door opening/closing sequence",
    "room background changes between frames",
    "text labels remain static while animation progresses"
  ],
  "preprocessingNotes": [
    "contact sheet layout 5x5 with 22 sampled frames (indices 0-21)",
    "gray transparency background for contact sheet rendering",
    "source frame count 22 matches sampled frame count"
  ],
  "sourceMetadataInterpretation": [
    "wayback-badassbuddy-gifs | category: badass buddy icons / hide n go seek buddy icon"
  ],
  "metadataSupportedByImage": [
    "\u0022Hiden\u0027Go Seek\u0022 text labels match source hint name",
    "pixel art style consistent with retro gaming aesthetics"
  ],
  "metadataNotConfirmedByImage": [],
  "metadataContradictedByImage": [],
  "visuallySupportedEntities": [
    "hide-and-seek game concept"
  ],
  "metadataOnlyEntities": [],
  "identityHypotheses": [
    "{\u0022name\u0022:\u0022Hide n Go Seek character\u0022,\u0022basis\u0022:\u0022both\u0022,\u0022confidence\u0022:0.8,\u0022evidence\u0022:\u0022text labels and gameplay context\u0022}",
    "{\u0022name\u0022:\u0022Badass Buddy icon series\u0022,\u0022basis\u0022:\u0022metadata-compatible\u0022,\u0022confidence\u0022:0.7,\u0022evidence\u0022:\u0022source hint reference\u0022}"
  ],
  "namedEntities": [
    "Hide n Go Seek"
  ],
  "fandoms": [],
  "animationSummary": "Sequential frames show a yellow hider running left to right through rooms while a blue seeker sits on a couch, with changing room elements and repeating \u0022Hiden\u0027Go Seek\u0022 text labels across all panels.",
  "safetyLabel": "safe",
  "safetyConfidence": 0.95,
  "isNsfw": false,
  "needsManualReview": false,
  "nsfwReasons": [],
  "safetyNotes": [
    "non-explicit cartoon characters",
    "no nudity or explicit content"
  ],
  "nonRedundantSearchPhrases": [
    "hide n go seek pixel art animation",
    "yellow hider running through rooms",
    "blue seeker sitting on couch",
    "\u0022OHH!\u0022 speech bubble hide and seek",
    "pixelated hide and seek game frames"
  ],
  "uncertainty": [],
  "aestheticStrengths": [],
  "aestheticWeaknesses": [],
  "tags": [
    {
      "tag": "pixel art",
      "category": "medium",
      "confidence": 0.95,
      "evidence": "visible low-resolution graphics with distinct pixels"
    },
    {
      "tag": "hide-and-seek game",
      "category": "subject",
      "confidence": 0.9,
      "evidence": "text labels \u0022Hiden\u0027Go Seek\u0022 and gameplay context"
    },
    {
      "tag": "stick-figure characters",
      "category": "subject",
      "confidence": 0.9,
      "evidence": "two simple human-like figures with basic shapes"
    },
    {
      "tag": "retro gaming graphics",
      "category": "style",
      "confidence": 0.85,
      "evidence": "16-bit color palette and pixelated rendering style"
    },
    {
      "tag": "text labels",
      "category": "content",
      "confidence": 0.9,
      "evidence": "repeating \u0022Hiden\u0027Go Seek\u0022 text across all frames"
    },
    {
      "tag": "door animation",
      "category": "action",
      "confidence": 0.8,
      "evidence": "hider moving through doors between rooms"
    },
    {
      "tag": "couch sitting pose",
      "category": "subject action",
      "confidence": 0.85,
      "evidence": "blue character seated on black couch in multiple frames"
    },
    {
      "tag": "speech bubble text",
      "category": "content",
      "confidence": 0.9,
      "evidence": "\u0022OHH!\u0022 visible above characters in top frame"
    },
    {
      "tag": "framed pictures",
      "category": "object",
      "confidence": 0.75,
      "evidence": "picture frames appearing/disappearing on teal wall in later frames"
    },
    {
      "tag": "brick wall background",
      "category": "setting",
      "confidence": 0.8,
      "evidence": "visible brick texture in multiple room backgrounds"
    },
    {
      "tag": "teal wall background",
      "category": "setting",
      "confidence": 0.8,
      "evidence": "solid teal color walls with picture frames in some rooms"
    }
  ],
  "moderationAudit": {
    "storedSafetyLabel": "safe",
    "storedIsNsfw": false,
    "storedNeedsManualReview": false,
    "hardAdultTextOverride": false,
    "missingSafetyLabel": false
  }
}
Source semantic tags (2)
TagConf.Evidencebadass buddy icons0.80wayback-badassbuddy-gifs · typed-source-evidence-v2 · observation · category · curated-homogeneous · observation-categoryhide n go seek buddy icon0.80wayback-badassbuddy-gifs · typed-source-evidence-v2 · observation · category · curated-homogeneous · observation-category
Full source records (1)