Animated contact sheet showing 22 sequential frames of a pixel-art character with red eyes and white face, performing actions against gray background with changing terrain elements below it.

Permanent icon record

Animated contact sheet showing 22 sequential frames of a pixel-art character with red eyes and white face, performing actions against gray background with changing terrain elements below it.

Animated contact sheet showing 22 sequential frames of a pixel-art character with red eyes and white face, performing actions against gray background with changing terrain element…

A visual description has not been added yet. The archival record below is still available.

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About this icon

Animation

  • frame-to-frame terrain changes only
  • no character movement or expression change
  • progressive evolution from gray rocks to yellow/orange structures then debris

Animation Summary

22-frame animation showing static pixel-art character with red eyes and white face above changing terrain elements that progress from small gray rocks to larger brownish-gray rock formations to yellow/orange glowing structures before diminishing into ground debris, with "Evil" text consistently displayed below the character in all frames.

Composition

  • character positioned above terrain elements
  • text below character feet
  • 5x5 grid layout of frames

Dense Caption

A 1280x1280 animated contact sheet displays 22 sequential frames arranged in a 5x5 grid (with last row incomplete) showing a single pixel-art character. The character has black body, white face, red eyes, and appears to be wearing dark clothing with visible shoulder details. Each frame shows the same character positioned above terrain elements that change across frames: initially small gray rocks, then larger brownish-gray rock formations, followed by yellow/orange glowing structures resembling fire or lava, and finally smaller ground debris. The word "Evil" in white pixelated text appears below each character frame. The background is solid light gray with no visible transparency effects. Frame-to-frame changes show the terrain elements progressively shifting from left to right across the bottom of each frame while maintaining consistent character positioning above them. The animation sequence shows a clear progression where terrain elements grow larger and more colorful (from gray rocks to yellow/orange structures) before diminishing again in later frames. Character expression remains static with red eyes visible throughout all 22 frames, showing no facial movement or pose changes. Each frame contains identical text "Evil" positioned directly below the character's feet. The image uses a limited color palette of black, white, gray, brown, and yellow/orange for terrain elements. Pixelation is consistent across all frames with no anti-aliasing visible. Character design features rounded shapes with distinct facial features (white face, red eyes) against dark body. Terrain elements appear to be simple geometric shapes representing rocks or fire structures that change position and color throughout the animation sequence.

Description

Animated contact sheet showing 22 sequential frames of a pixel-art character with red eyes and white face, performing actions against gray background with changing terrain elements below it.

Identity Hypotheses

  • Evil Buddy | basis both | confidence high | evidence: "Evil" text visible in all frames, consistent character design matching theme

Metadata Only Entities

  • badass buddy icons
  • evil buddy icon

Metadata Supported By Image

  • "Evil" text visible below character in all frames
  • character design consistent with "evil" theme

Named Entities

  • Evil Buddy

Non Redundant Search Phrases

  • evil buddy icon pixel art
  • pixel art evil character red eyes
  • 22 frame animation terrain changes
  • evils text below character frames
  • badass buddy icons animated contact sheet

Preprocessing Notes

  • contact sheet with 22 sampled frames arranged in 5x5 grid (last row incomplete)
  • gray background is display context for transparency
  • review image size 1280x1280 pixels
  • source frame count 22 matches sampled frame count

Safety Notes

  • text contains word "Evil" but no explicit content or unsafe elements

Source Metadata Interpretation

  • source: wayback-badassbuddy-gifs | category: badass buddy icons / evil buddy icon

Style

  • 8-bit style

Visible Text

  • Evil

Visually Supported Entities

  • pixel-art character with red eyes and white face

Wordwall

  • pixel-art character
  • red eyes
  • white face
  • black body
  • Evil text
  • gray background
  • terrain changes
  • rock formations
  • yellow/orange structures
  • frame-by-frame progression
  • 5x5 contact sheet
  • 22 frames
  • static character pose
  • no facial movement
  • small gray rocks
  • larger brownish-gray rocks
  • glowing yellow/orange terrain
  • ground debris
  • white pixelated text
  • consistent character design
  • limited color palette
  • simple geometric shapes
  • character positioned above terrain
  • text below character feet
  • progressive terrain evolution

Source & archive date

Added to archive
July 7, 2026

Wayback CDX BadassBuddy GIF Captures

Category
badass buddy icons / evil buddy icon
Era
Early-2000s Mainstream Portal
Observed
July 7, 2026 at 21:34 UTC
Technical archive details
Format
GIF
Dimensions
96×96 pixels
File size
15.8 KB
Motion
Animated (22 frames)
Added to archive
July 7, 2026
Relative path
icons/2d/2dfaa126ad56ca62f2823e2774311545d3af5fab8b48ddf6ebc3ca5567a6ddad.gif
Media type
image/gif
Scanner metadata
v1
Animation inspected
July 10, 2026 at 04:03 UTC
Archive ID
2dfaa126ad56ca62
SHA-256
2dfaa126ad56ca62f2823e2774311545d3af5fab8b48ddf6ebc3ca5567a6ddad
Content-safety assessments (2)
onnxOwenElliott/image-safety-classifier-sbroad
Assessed
July 22, 2026 at 07:13 UTC
Run
89
Input
image
Preprocessing
four-even-frames;flatten-rgb192;stretch-224;triangle;nchw-rgb-u8
Overall label
sfw
Overall score
0.088846

OpenAI category scores

CategoryScoreProvider flagonnx/sfw0.921378onnx/unsafe0.088846onnx/nsfw0.048685onnx/nsfl0.040161
legacy-enrichmentqwen3-vl:30blegacy-import
Assessed
July 10, 2026 at 00:23 UTC
Run
8
Input
image
Preprocessing
contact-sheet-smart
Overall label
safe
Overall score
0.950000

OpenAI category scores

CategoryScoreProvider flaglegacy/manual-review0.000000falselegacy/nsfw0.000000false
Enrichment records (1)
wordwall-v1qwen3-vl:30bcontact-sheet-smartok

Animated contact sheet showing 22 sequential frames of a pixel-art character with red eyes and white face, performing actions against gray background with changing terrain elements below it.

Reviewed
July 10, 2026 at 00:23 UTC
Run
8
Version
v3
Elapsed
41,843 ms
Tokens
prompt 3,532, response 2,772

Review tags

  • 22 frames (animation, 0.95)
  • static character pose (animation, 0.95)
  • terrain changes (animation, 0.95)
  • gray background (background, 0.95)
  • contact sheet layout (composition, 0.95)
  • red eyes (feature, 0.95)
  • white face (feature, 0.95)
  • pixel art character (subject, 0.95)
  • evil text (text, 0.95)
  • pixelated text (text, 0.95)
  • yellow orange structures (object, 0.90)

Actions

  • terrain changes across frames
  • progressive evolution of ground structures

Animation

  • frame-to-frame terrain changes only
  • no character movement or expression change
  • progressive evolution from gray rocks to yellow/orange structures then debris

Animation Summary

22-frame animation showing static pixel-art character with red eyes and white face above changing terrain elements that progress from small gray rocks to larger brownish-gray rock formations to yellow/orange glowing structures before diminishing into ground debris, with "Evil" text consistently displayed below the character in all frames.

Colors

  • black
  • white
  • gray
  • brown
  • yellow
  • orange

Composition

  • character positioned above terrain elements
  • text below character feet
  • 5x5 grid layout of frames

Dense Caption

A 1280x1280 animated contact sheet displays 22 sequential frames arranged in a 5x5 grid (with last row incomplete) showing a single pixel-art character. The character has black body, white face, red eyes, and appears to be wearing dark clothing with visible shoulder details. Each frame shows the same character positioned above terrain elements that change across frames: initially small gray rocks, then larger brownish-gray rock formations, followed by yellow/orange glowing structures resembling fire or lava, and finally smaller ground debris. The word "Evil" in white pixelated text appears below each character frame. The background is solid light gray with no visible transparency effects. Frame-to-frame changes show the terrain elements progressively shifting from left to right across the bottom of each frame while maintaining consistent character positioning above them. The animation sequence shows a clear progression where terrain elements grow larger and more colorful (from gray rocks to yellow/orange structures) before diminishing again in later frames. Character expression remains static with red eyes visible throughout all 22 frames, showing no facial movement or pose changes. Each frame contains identical text "Evil" positioned directly below the character's feet. The image uses a limited color palette of black, white, gray, brown, and yellow/orange for terrain elements. Pixelation is consistent across all frames with no anti-aliasing visible. Character design features rounded shapes with distinct facial features (white face, red eyes) against dark body. Terrain elements appear to be simple geometric shapes representing rocks or fire structures that change position and color throughout the animation sequence.

Description

Animated contact sheet showing 22 sequential frames of a pixel-art character with red eyes and white face, performing actions against gray background with changing terrain elements below it.

Identity Hypotheses

  • Evil Buddy | basis both | confidence high | evidence: "Evil" text visible in all frames, consistent character design matching theme

Metadata Only Entities

  • badass buddy icons
  • evil buddy icon

Metadata Supported By Image

  • "Evil" text visible below character in all frames
  • character design consistent with "evil" theme

Mood

  • neutral
  • mechanical progression

Named Entities

  • Evil Buddy

Non Redundant Search Phrases

  • evil buddy icon pixel art
  • pixel art evil character red eyes
  • 22 frame animation terrain changes
  • evils text below character frames
  • badass buddy icons animated contact sheet

Objects

  • small gray rocks
  • larger brownish-gray rock formations
  • yellow/orange glowing structures
  • ground debris

Preprocessing Notes

  • contact sheet with 22 sampled frames arranged in 5x5 grid (last row incomplete)
  • gray background is display context for transparency
  • review image size 1280x1280 pixels
  • source frame count 22 matches sampled frame count

Safety Notes

  • text contains word "Evil" but no explicit content or unsafe elements

Source Metadata Interpretation

  • source: wayback-badassbuddy-gifs | category: badass buddy icons / evil buddy icon

Style

  • pixel art
  • 8-bit style
  • low-resolution animation

Subjects

  • pixel-art character with red eyes and white face
  • gray background terrain elements

Visible Text

  • Evil

Visually Supported Entities

  • pixel-art character with red eyes and white face

Wordwall

  • pixel-art character
  • red eyes
  • white face
  • black body
  • Evil text
  • gray background
  • terrain changes
  • rock formations
  • yellow/orange structures
  • frame-by-frame progression
  • 5x5 contact sheet
  • 22 frames
  • static character pose
  • no facial movement
  • small gray rocks
  • larger brownish-gray rocks
  • glowing yellow/orange terrain
  • ground debris
  • white pixelated text
  • consistent character design
  • limited color palette
  • simple geometric shapes
  • character positioned above terrain
  • text below character feet
  • progressive terrain evolution
Raw JSON
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  "description": "Animated contact sheet showing 22 sequential frames of a pixel-art character with red eyes and white face, performing actions against gray background with changing terrain elements below it.",
  "denseCaption": "A 1280x1280 animated contact sheet displays 22 sequential frames arranged in a 5x5 grid (with last row incomplete) showing a single pixel-art character. The character has black body, white face, red eyes, and appears to be wearing dark clothing with visible shoulder details. Each frame shows the same character positioned above terrain elements that change across frames: initially small gray rocks, then larger brownish-gray rock formations, followed by yellow/orange glowing structures resembling fire or lava, and finally smaller ground debris. The word \u0022Evil\u0022 in white pixelated text appears below each character frame. The background is solid light gray with no visible transparency effects. Frame-to-frame changes show the terrain elements progressively shifting from left to right across the bottom of each frame while maintaining consistent character positioning above them. The animation sequence shows a clear progression where terrain elements grow larger and more colorful (from gray rocks to yellow/orange structures) before diminishing again in later frames. Character expression remains static with red eyes visible throughout all 22 frames, showing no facial movement or pose changes. Each frame contains identical text \u0022Evil\u0022 positioned directly below the character\u0027s feet. The image uses a limited color palette of black, white, gray, brown, and yellow/orange for terrain elements. Pixelation is consistent across all frames with no anti-aliasing visible. Character design features rounded shapes with distinct facial features (white face, red eyes) against dark body. Terrain elements appear to be simple geometric shapes representing rocks or fire structures that change position and color throughout the animation sequence.",
  "wordwall": [
    "pixel-art character",
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    "white face",
    "black body",
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    "terrain changes",
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    "yellow/orange structures",
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    "static character pose",
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    "small gray rocks",
    "larger brownish-gray rocks",
    "glowing yellow/orange terrain",
    "ground debris",
    "white pixelated text",
    "consistent character design",
    "limited color palette",
    "simple geometric shapes",
    "character positioned above terrain",
    "text below character feet",
    "progressive terrain evolution"
  ],
  "visibleText": [
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil",
    "Evil"
  ],
  "uncertainText": [],
  "subjects": [
    "pixel-art character with red eyes and white face",
    "gray background terrain elements"
  ],
  "actions": [
    "terrain changes across frames",
    "progressive evolution of ground structures"
  ],
  "objects": [
    "small gray rocks",
    "larger brownish-gray rock formations",
    "yellow/orange glowing structures",
    "ground debris"
  ],
  "colors": [
    "black",
    "white",
    "gray",
    "brown",
    "yellow",
    "orange"
  ],
  "style": [
    "pixel art",
    "8-bit style",
    "low-resolution animation"
  ],
  "composition": [
    "character positioned above terrain elements",
    "text below character feet",
    "5x5 grid layout of frames"
  ],
  "mood": [
    "neutral",
    "mechanical progression"
  ],
  "animation": [
    "frame-to-frame terrain changes only",
    "no character movement or expression change",
    "progressive evolution from gray rocks to yellow/orange structures then debris"
  ],
  "preprocessingNotes": [
    "contact sheet with 22 sampled frames arranged in 5x5 grid (last row incomplete)",
    "gray background is display context for transparency",
    "review image size 1280x1280 pixels",
    "source frame count 22 matches sampled frame count"
  ],
  "sourceMetadataInterpretation": [
    "source: wayback-badassbuddy-gifs | category: badass buddy icons / evil buddy icon"
  ],
  "metadataSupportedByImage": [
    "\u0022Evil\u0022 text visible below character in all frames",
    "character design consistent with \u0022evil\u0022 theme"
  ],
  "metadataNotConfirmedByImage": [],
  "metadataContradictedByImage": [],
  "visuallySupportedEntities": [
    "pixel-art character with red eyes and white face"
  ],
  "metadataOnlyEntities": [
    "badass buddy icons",
    "evil buddy icon"
  ],
  "identityHypotheses": [
    "Evil Buddy | basis both | confidence high | evidence: \u0022Evil\u0022 text visible in all frames, consistent character design matching theme"
  ],
  "namedEntities": [
    "Evil Buddy"
  ],
  "fandoms": [],
  "animationSummary": "22-frame animation showing static pixel-art character with red eyes and white face above changing terrain elements that progress from small gray rocks to larger brownish-gray rock formations to yellow/orange glowing structures before diminishing into ground debris, with \u0022Evil\u0022 text consistently displayed below the character in all frames.",
  "safetyLabel": "safe",
  "safetyConfidence": 0.95,
  "isNsfw": false,
  "needsManualReview": false,
  "nsfwReasons": [],
  "safetyNotes": [
    "text contains word \u0022Evil\u0022 but no explicit content or unsafe elements"
  ],
  "nonRedundantSearchPhrases": [
    "evil buddy icon pixel art",
    "pixel art evil character red eyes",
    "22 frame animation terrain changes",
    "evils text below character frames",
    "badass buddy icons animated contact sheet"
  ],
  "uncertainty": [],
  "aestheticStrengths": [],
  "aestheticWeaknesses": [],
  "tags": [
    {
      "tag": "pixel-art character",
      "category": "subject",
      "confidence": 0.95,
      "evidence": "visible"
    },
    {
      "tag": "red eyes",
      "category": "feature",
      "confidence": 0.95,
      "evidence": "visible"
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    {
      "tag": "white face",
      "category": "feature",
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    {
      "tag": "Evil text",
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      "evidence": "visible"
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    {
      "tag": "gray background",
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      "evidence": "visible"
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    {
      "tag": "terrain changes",
      "category": "animation",
      "confidence": 0.95,
      "evidence": "frame-to-frame progression visible"
    },
    {
      "tag": "yellow/orange structures",
      "category": "object",
      "confidence": 0.9,
      "evidence": "progressive evolution of ground structures visible"
    },
    {
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      "category": "animation",
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      "tag": "static character pose",
      "category": "animation",
      "confidence": 0.95,
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    },
    {
      "tag": "pixelated text",
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      "confidence": 0.95,
      "evidence": "\u0022Evil\u0022 text visible in white pixelated style"
    },
    {
      "tag": "contact sheet layout",
      "category": "composition",
      "confidence": 0.95,
      "evidence": "5x5 grid arrangement of frames visible"
    }
  ],
  "moderationAudit": {
    "storedSafetyLabel": "safe",
    "storedIsNsfw": false,
    "storedNeedsManualReview": false,
    "hardAdultTextOverride": false,
    "missingSafetyLabel": false
  }
}
Source semantic tags (2)
TagConf.Evidencebadass buddy icons0.80wayback-badassbuddy-gifs · typed-source-evidence-v2 · observation · category · curated-homogeneous · observation-categoryevil buddy icon0.80wayback-badassbuddy-gifs · typed-source-evidence-v2 · observation · category · curated-homogeneous · observation-category
Full source records (1)