A 3x3 contact sheet of animated frames showing a blue eye reflection, transitioning to a dark forest scene with two figures walking through misty woods, followed by text elements "RESIDENT EVIL" and "OUTBREAK" on solid color backgrounds.

Permanent icon record

A 3x3 contact sheet of animated frames showing a blue eye reflection, transitioning to a dark forest scene with two figures walking through misty woods, followed by text elements "RESIDENT EVIL" and "OUTBREAK" on solid color backgrounds.

A 3x3 contact sheet of animated frames showing a blue eye reflection, transitioning to a dark forest scene with two figures walking through misty woods, followed by text elements…

Download original

About this icon

Animation

frame 0-2: blue eye reflection with two figures; frame 3: clearer eye reflection; frame 4: forest scene with walking figures; frames 5-6: static text elements

Animation Summary

Seven-frame animation showing eye reflection of two figures walking through a dark forest, transitioning to full scene then static text elements.

Composition

  • 3x3 contact sheet layout
  • top row eye reflections
  • middle-right scene transition
  • bottom-left text element

Dense Caption

The image is a 3x3 contact sheet displaying seven sequential animation frames from an AOL Instant Messenger buddy icon. The top row shows three progressive close-ups of a human eye with blue irises reflecting two figures walking through a dark forest; the reflection becomes clearer and more detailed across frames, showing subtle changes in iris texture and figure positioning. The middle-right frame transitions to a full scene of two silhouetted figures walking away from the viewer through dense misty woods with tall trees. The bottom-left frame displays bold white text "OUTBREAK" on a black background, while the bottom-right is a solid gray square. The top-middle frame shows the eye reflection at peak clarity before transitioning to the forest scene. All frames are 48x48 pixels with visible pixelation and dithering typical of early internet graphics. The contact sheet layout includes three blue squares in the middle-left, black background for text elements, and a gray transparency placeholder.

Description

A 3x3 contact sheet of animated frames showing a blue eye reflection, transitioning to a dark forest scene with two figures walking through misty woods, followed by text elements "RESIDENT EVIL" and "OUTBREAK" on solid color backgrounds.

Fandoms

  • Resident Evil fandom

Identity Hypotheses

{"name":"Resident Evil Outbreak","basis":"both","confidence":0.95,"evidence":"text elements match game titles and forest imagery aligns with series setting"}

Metadata Supported By Image

  • text elements "RESIDENT EVIL" and "OUTBREAK" match known game titles from the series

Named Entities

  • Resident Evil
  • Outbreak

Non Redundant Search Phrases

  • resident evil outbreak eye reflection
  • 48x48 pixel art resident evil icon
  • outbreak text animation frame
  • resi evi forest walk buddy icon

Preprocessing Notes

  • contact sheet layout 3x3, sampledFrameCount 7, sourceFrameCount 7, reviewImagePixels 768x768, gray transparency background for unused cells

Safety Notes

  • non-explicit game-related imagery with no nudity or graphic violence

Source Metadata Interpretation

  • non-authoritative hints suggest Resident Evil franchise connection with "OUTBREAK" text and forest imagery

Visible Text

  • RESIDENT EVIL
  • OUTBREAK

Visually Supported Entities

  • Resident Evil
  • Outbreak (game)

Wordwall

  • blue eye reflection
  • two figures walking
  • dark forest mist
  • pixelated animation frames
  • white text OUTBREAK
  • black background text
  • solid blue square
  • gray transparency background
  • iris texture detail
  • figure silhouettes
  • forest scene transition
  • 48x48 pixel art
  • dithering effects
  • contact sheet layout
  • reflection clarity progression
  • text on black background
  • blue color palette
  • pixelated forest trees
  • white stick figure reflection
  • eye pupil details

Source & archive date

Added to archive
July 8, 2026

Wayback CDX OriginalIcons Image Icons GIF Captures

Source title
1100800354_819329921
Category
images / icons / movies / resident evil
Era
Mid-2000s Dedicated AIM Portal
Observed
July 8, 2026 at 04:51 UTC

MyOldIcons / OriginalIcons Revival

Source title
MyOldIcons / OriginalIcons API
Category
myoldicons / movies / resident evil
Era
Recovered 2000s Icon Portal
Observed
July 8, 2026 at 09:43 UTC

Wayback CDX OriginalIcons Image Icons GIF Top Categories A

Source title
1100800354_819329921
Category
images / icons / movies / resident evil
Era
Mid-2000s Dedicated AIM Portal
Observed
July 10, 2026 at 03:02 UTC
Technical archive details
Format
GIF
Dimensions
48×48 pixels
File size
6.6 KB
Motion
Animated (7 frames)
Added to archive
July 8, 2026
Relative path
icons/d6/d6e999103d7057a4a94d8a2d5adc9e29a52c7ba57972975c8ddafe7fb9687b14.gif
Media type
image/gif
Scanner metadata
v1
Animation inspected
July 10, 2026 at 04:09 UTC
Archive ID
d6e999103d7057a4
SHA-256
d6e999103d7057a4a94d8a2d5adc9e29a52c7ba57972975c8ddafe7fb9687b14
Content-safety assessments (3)
openaiomni-moderation-latestnarrow
Assessed
July 29, 2026 at 08:49 UTC
Run
1245
Input
image+text
Preprocessing
contact-sheet-4;static-256;animated-cell-256;gray192;nearest;png
Overall label
not-flagged
Overall score
0.000565

OpenAI category scores

CategoryScoreProvider flagviolence0.000565falseviolence/graphic0.000067falsesexual0.000014falseself-harm0.000004falseillicit0.000003falseharassment0.000003falseharassment/threatening0.000001falseself-harm/intent0.000001falsehate0.000001falseillicit/violent0.000001falsesexual/minors0.000001falseself-harm/instructions0.000000falsehate/threatening0.000000false
onnxOwenElliott/image-safety-classifier-sbroad
Assessed
July 23, 2026 at 06:28 UTC
Run
106
Input
image
Preprocessing
four-even-frames;flatten-rgb192;stretch-224;triangle;nchw-rgb-u8
Overall label
sfw
Overall score
0.542959

OpenAI category scores

CategoryScoreProvider flagonnx/sfw0.927790onnx/unsafe0.542959onnx/nsfw0.467863onnx/nsfl0.075097
legacy-enrichmentqwen3-vl:30blegacy-import
Assessed
July 12, 2026 at 04:23 UTC
Run
28
Input
image
Preprocessing
contact-sheet-smart
Overall label
safe
Overall score
0.950000

OpenAI category scores

CategoryScoreProvider flaglegacy/manual-review0.000000falselegacy/nsfw0.000000false
Enrichment records (1)
wordwall-v1qwen3-vl:30bcontact-sheet-smartok

A 3x3 contact sheet of animated frames showing a blue eye reflection, transitioning to a dark forest scene with two figures walking through misty woods, followed by text elements "RESIDENT EVIL" and "OUTBREAK" on solid color backgrounds.

Reviewed
July 12, 2026 at 04:23 UTC
Run
28
Version
v3
Elapsed
17,589 ms
Tokens
prompt 3,055, response 1,142

Review tags

  • 48x48 pixel art (size, 1.00)
  • contact sheet layout (composition, 0.95)
  • pixelated animation (style, 0.95)
  • blue eye reflection (subject, 0.95)
  • two walking figures (action, 0.90)
  • blue color palette (color, 0.90)
  • outbreak text (text, 0.90)
  • resi evl text (text, 0.90)
  • dark forest mist (setting, 0.85)

Actions

  • walking through misty woods
  • iris reflecting movement

Animation

frame 0-2: blue eye reflection with two figures; frame 3: clearer eye reflection; frame 4: forest scene with walking figures; frames 5-6: static text elements

Animation Summary

Seven-frame animation showing eye reflection of two figures walking through a dark forest, transitioning to full scene then static text elements.

Colors

  • blue
  • black
  • white
  • gray
  • dark green

Composition

  • 3x3 contact sheet layout
  • top row eye reflections
  • middle-right scene transition
  • bottom-left text element

Dense Caption

The image is a 3x3 contact sheet displaying seven sequential animation frames from an AOL Instant Messenger buddy icon. The top row shows three progressive close-ups of a human eye with blue irises reflecting two figures walking through a dark forest; the reflection becomes clearer and more detailed across frames, showing subtle changes in iris texture and figure positioning. The middle-right frame transitions to a full scene of two silhouetted figures walking away from the viewer through dense misty woods with tall trees. The bottom-left frame displays bold white text "OUTBREAK" on a black background, while the bottom-right is a solid gray square. The top-middle frame shows the eye reflection at peak clarity before transitioning to the forest scene. All frames are 48x48 pixels with visible pixelation and dithering typical of early internet graphics. The contact sheet layout includes three blue squares in the middle-left, black background for text elements, and a gray transparency placeholder.

Description

A 3x3 contact sheet of animated frames showing a blue eye reflection, transitioning to a dark forest scene with two figures walking through misty woods, followed by text elements "RESIDENT EVIL" and "OUTBREAK" on solid color backgrounds.

Fandoms

  • Resident Evil fandom

Identity Hypotheses

{"name":"Resident Evil Outbreak","basis":"both","confidence":0.95,"evidence":"text elements match game titles and forest imagery aligns with series setting"}

Metadata Supported By Image

  • text elements "RESIDENT EVIL" and "OUTBREAK" match known game titles from the series

Mood

  • mysterious
  • foreboding
  • suspenseful

Named Entities

  • Resident Evil
  • Outbreak

Non Redundant Search Phrases

  • resident evil outbreak eye reflection
  • 48x48 pixel art resident evil icon
  • outbreak text animation frame
  • resi evi forest walk buddy icon

Objects

  • silhouetted figures
  • misty forest landscape
  • text elements

Preprocessing Notes

  • contact sheet layout 3x3, sampledFrameCount 7, sourceFrameCount 7, reviewImagePixels 768x768, gray transparency background for unused cells

Safety Notes

  • non-explicit game-related imagery with no nudity or graphic violence

Source Metadata Interpretation

  • non-authoritative hints suggest Resident Evil franchise connection with "OUTBREAK" text and forest imagery

Style

  • pixel art
  • low-resolution animation
  • retro digital graphics

Subjects

  • human eye
  • two walking figures
  • dark forest trees

Visible Text

  • RESIDENT EVIL
  • OUTBREAK

Visually Supported Entities

  • Resident Evil
  • Outbreak (game)

Wordwall

  • blue eye reflection
  • two figures walking
  • dark forest mist
  • pixelated animation frames
  • white text OUTBREAK
  • black background text
  • solid blue square
  • gray transparency background
  • iris texture detail
  • figure silhouettes
  • forest scene transition
  • 48x48 pixel art
  • dithering effects
  • contact sheet layout
  • reflection clarity progression
  • text on black background
  • blue color palette
  • pixelated forest trees
  • white stick figure reflection
  • eye pupil details
Raw JSON
{
  "inputIndex": 0,
  "sha256": "d6e999103d7057a4a94d8a2d5adc9e29a52c7ba57972975c8ddafe7fb9687b14",
  "description": "A 3x3 contact sheet of animated frames showing a blue eye reflection, transitioning to a dark forest scene with two figures walking through misty woods, followed by text elements \u0022RESIDENT EVIL\u0022 and \u0022OUTBREAK\u0022 on solid color backgrounds.",
  "denseCaption": "The image is a 3x3 contact sheet displaying seven sequential animation frames from an AOL Instant Messenger buddy icon. The top row shows three progressive close-ups of a human eye with blue irises reflecting two figures walking through a dark forest; the reflection becomes clearer and more detailed across frames, showing subtle changes in iris texture and figure positioning. The middle-right frame transitions to a full scene of two silhouetted figures walking away from the viewer through dense misty woods with tall trees. The bottom-left frame displays bold white text \u0022OUTBREAK\u0022 on a black background, while the bottom-right is a solid gray square. The top-middle frame shows the eye reflection at peak clarity before transitioning to the forest scene. All frames are 48x48 pixels with visible pixelation and dithering typical of early internet graphics. The contact sheet layout includes three blue squares in the middle-left, black background for text elements, and a gray transparency placeholder.",
  "wordwall": [
    "blue eye reflection",
    "two figures walking",
    "dark forest mist",
    "pixelated animation frames",
    "white text OUTBREAK",
    "black background text",
    "solid blue square",
    "gray transparency background",
    "iris texture detail",
    "figure silhouettes",
    "forest scene transition",
    "48x48 pixel art",
    "dithering effects",
    "contact sheet layout",
    "reflection clarity progression",
    "text on black background",
    "blue color palette",
    "pixelated forest trees",
    "white stick figure reflection",
    "eye pupil details"
  ],
  "visibleText": [
    "RESIDENT EVIL",
    "OUTBREAK"
  ],
  "uncertainText": [],
  "subjects": [
    "human eye",
    "two walking figures",
    "dark forest trees"
  ],
  "actions": [
    "walking through misty woods",
    "iris reflecting movement"
  ],
  "objects": [
    "silhouetted figures",
    "misty forest landscape",
    "text elements"
  ],
  "colors": [
    "blue",
    "black",
    "white",
    "gray",
    "dark green"
  ],
  "style": [
    "pixel art",
    "low-resolution animation",
    "retro digital graphics"
  ],
  "composition": [
    "3x3 contact sheet layout",
    "top row eye reflections",
    "middle-right scene transition",
    "bottom-left text element"
  ],
  "mood": [
    "mysterious",
    "foreboding",
    "suspenseful"
  ],
  "animation": [
    "frame 0-2: blue eye reflection with two figures; frame 3: clearer eye reflection; frame 4: forest scene with walking figures; frames 5-6: static text elements"
  ],
  "preprocessingNotes": [
    "contact sheet layout 3x3, sampledFrameCount 7, sourceFrameCount 7, reviewImagePixels 768x768, gray transparency background for unused cells"
  ],
  "sourceMetadataInterpretation": [
    "non-authoritative hints suggest Resident Evil franchise connection with \u0022OUTBREAK\u0022 text and forest imagery"
  ],
  "metadataSupportedByImage": [
    "text elements \u0022RESIDENT EVIL\u0022 and \u0022OUTBREAK\u0022 match known game titles from the series"
  ],
  "metadataNotConfirmedByImage": [],
  "metadataContradictedByImage": [],
  "visuallySupportedEntities": [
    "Resident Evil",
    "Outbreak (game)"
  ],
  "metadataOnlyEntities": [],
  "identityHypotheses": [
    "{\u0022name\u0022:\u0022Resident Evil Outbreak\u0022,\u0022basis\u0022:\u0022both\u0022,\u0022confidence\u0022:0.95,\u0022evidence\u0022:\u0022text elements match game titles and forest imagery aligns with series setting\u0022}"
  ],
  "namedEntities": [
    "Resident Evil",
    "Outbreak"
  ],
  "fandoms": [
    "Resident Evil fandom"
  ],
  "animationSummary": "Seven-frame animation showing eye reflection of two figures walking through a dark forest, transitioning to full scene then static text elements.",
  "safetyLabel": "safe",
  "safetyConfidence": 0.95,
  "isNsfw": false,
  "needsManualReview": false,
  "nsfwReasons": [],
  "safetyNotes": [
    "non-explicit game-related imagery with no nudity or graphic violence"
  ],
  "nonRedundantSearchPhrases": [
    "resident evil outbreak eye reflection",
    "48x48 pixel art resident evil icon",
    "outbreak text animation frame",
    "resi evi forest walk buddy icon"
  ],
  "uncertainty": [],
  "aestheticStrengths": [],
  "aestheticWeaknesses": [],
  "tags": [
    {
      "tag": "blue eye reflection",
      "category": "subject",
      "confidence": 0.95,
      "evidence": "visible in top row frames"
    },
    {
      "tag": "two walking figures",
      "category": "action",
      "confidence": 0.9,
      "evidence": "reflected and visible as silhouettes"
    },
    {
      "tag": "dark forest mist",
      "category": "setting",
      "confidence": 0.85,
      "evidence": "middle-right frame scene"
    },
    {
      "tag": "pixelated animation",
      "category": "style",
      "confidence": 0.95,
      "evidence": "visible pixelation in all frames"
    },
    {
      "tag": "resi evl text",
      "category": "text",
      "confidence": 0.9,
      "evidence": "\u0022RESIDENT EVIL\u0022 visible on black background"
    },
    {
      "tag": "outbreak text",
      "category": "text",
      "confidence": 0.9,
      "evidence": "\u0022OUTBREAK\u0022 visible on black background"
    },
    {
      "tag": "48x48 pixel art",
      "category": "size",
      "confidence": 1.0,
      "evidence": "reviewImagePixels specification and frame dimensions"
    },
    {
      "tag": "contact sheet layout",
      "category": "composition",
      "confidence": 0.95,
      "evidence": "3x3 grid arrangement of frames"
    },
    {
      "tag": "blue color palette",
      "category": "color",
      "confidence": 0.9,
      "evidence": "dominant blue tones in eye reflection and background squares"
    }
  ],
  "moderationAudit": {
    "storedSafetyLabel": "safe",
    "storedIsNsfw": false,
    "storedNeedsManualReview": false,
    "hardAdultTextOverride": false,
    "missingSafetyLabel": false
  }
}
Source semantic tags (12)
TagConf.Evidence1100800354 819329921.gif0.85myoldicons-originalicons · typed-source-evidence-v2 · observation · alt-text · broad · observation-alt-textmyoldicons id 1809460.85myoldicons-originalicons · typed-source-evidence-v2 · observation · alt-text · broad · observation-alt-textripcurlguy014 resident evil0.85myoldicons-originalicons · typed-source-evidence-v2 · observation · alt-text · broad · observation-alt-textmovies0.80myoldicons-originalicons · typed-source-evidence-v2 · observation · category · broad · observation-categorymovies0.80wayback-originalicons-image-icons-gifs · typed-source-evidence-v2 · observation · category · broad · observation-categorymovies0.80wayback-originalicons-image-icons-gifs-top-categories-a · typed-source-evidence-v2 · observation · category · broad · observation-categorymyoldicons0.80myoldicons-originalicons · typed-source-evidence-v2 · observation · category · broad · observation-categoryresident evil0.80myoldicons-originalicons · typed-source-evidence-v2 · observation · category · broad · observation-categoryresident evil0.80wayback-originalicons-image-icons-gifs · typed-source-evidence-v2 · observation · category · broad · observation-categoryresident evil0.80wayback-originalicons-image-icons-gifs-top-categories-a · typed-source-evidence-v2 · observation · category · broad · observation-categorymyoldicons0.70myoldicons-originalicons · typed-source-evidence-v2 · observation · title · broad · observation-titleoriginalicons api0.70myoldicons-originalicons · typed-source-evidence-v2 · observation · title · broad · observation-title
Full source records (3)

Wayback CDX OriginalIcons Image Icons GIF Captures (wayback-originalicons-image-icons-gifs)

Kind
wayback-cdx
Era
Mid-2000s Dedicated AIM Portal
Type
Wayback historical portal crawl
Category
images / icons / movies / resident evil
Alt
1100800354_819329921
Observed
July 8, 2026 at 04:51 UTC
Rights
mixed copyright and uncertain provenance; research/reference only by default
Slice
OriginalIcons category image folders with celebrity, entertainment, holiday, and user-submitted buddy icons

MyOldIcons / OriginalIcons Revival (myoldicons-originalicons)

Kind
myoldicons-api
Era
Recovered 2000s Icon Portal
Type
current recovered OriginalIcons API
Category
myoldicons / movies / resident evil
Title
MyOldIcons / OriginalIcons API
Alt
1100800354_819329921.gif | ripcurlguy014 Resident Evil | animated | myoldicons id 180946
Observed
July 8, 2026 at 09:43 UTC
Rights
mixed copyright and user-submitted material; research/reference only by default
Slice
recovered large-scale AIM icon and away-message archive with category, subcategory, filename, keyword, and animation metadata

Wayback CDX OriginalIcons Image Icons GIF Top Categories A (wayback-originalicons-image-icons-gifs-top-categories-a)

Kind
wayback-cdx
Era
Mid-2000s Dedicated AIM Portal
Type
Wayback historical portal crawl
Category
images / icons / movies / resident evil
Alt
1100800354_819329921
Observed
July 10, 2026 at 03:02 UTC
Rights
mixed copyright and uncertain provenance; research/reference only by default
Slice
focused OriginalIcons GIF category folders split from the broad /images/icons/ CDX target